Astro Warrior

Astro Warrior

released on Dec 14, 1986

Astro Warrior

released on Dec 14, 1986

Basic Sega shoot-em-up in which you must guide your ship through three zones while avoiding hazards. Your only weapon are bullets as your only defense, but if you shoot the flashing red pieces on the terrain, chances are that a green ship will approach you, and if you collect this ship, your weapons will be upgraded so that you shoot a laser beam instead. Keep collecting ships and you can shoot up to three laser beams at once. At the end of each zone, you will come across a boss that takes multiple hits to kill. If you manage to conquer all three zones, you are back to where you started. The whole point of this game is to earn as many points you can without losing all of your lives.


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Basic shooter that fills an important void in the early Master System library, but that nowadays could be a browser game to play when the internet is down.

Too basic of a vertical schmup to be worthy of any real praise.

Buen matamarcianos para la época, con oleadas bien planificadas, variedad de enemigos, dificultad ajustada y un control bastante preciso y ágil.

Desgraciadamente, tan solo tiene tres pantallas antes de volver a repetirse desde el principio, con lo que no tarda demasiado en hacerse repetitivo.

This seems to be very much on the easy side when it comes to shoot em ups but some of the enemies are pretty difficult to get around and you can die pretty quickly if you're not careful, even with all the super powerful weapons. You lose your weapons when you die, but they're easy to get back quickly, I'd say. There's not really anything new or unique to say about this title, but it's definitely a good time.

My first exposure to this game was through a plug-n-play when I was 8. Coming back to it now, it's fine. It's very short, it's on the easy side, but its simplicity works.

A great early scrolling shooter. Unlike many of its contemporaries, there is real thought put into the enemy designs and formations, as well as the level layouts. This makes each new area exciting, and keeps you engaged even if you’re not very good and find yourself quickly obliterated. It makes you feel like the game can be learned – not necessarily through memorization or sheer repetition, but through quick, careful reading of the encounters and smart planning. Plenty of shooters capture this feeling, but for the Master System in 1986, it’s impressive work.

The graphics and music are simple but pleasing, and the same can be said for the game on the whole. It doesn’t innovate in any real way but it’s carefully and thoughtfully made, and the result is satisfying, playable, and replayable.