Atlantis no Nazo

Atlantis no Nazo

released on Apr 17, 1986

Atlantis no Nazo

released on Apr 17, 1986

Atlantis no Nazo is a side-scrolling platform video game developed and published by Sunsoft and released for the Family Computer in 1986. The game is set in the mythical land of Atlantis. The player controls an amateur adventurer named Wynn, whose objective is to save his master being held captive in the final level.


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I actually think for a Super Mario Bros. competitor Sunsoft made a pretty good game only if you account for the unfair difficulty with cheat codes or unconditional use of rewind.

The game is a little obtuse, the game sells itself on being a bigger Super Mario Bros. with more levels when yes, that is the case but some levels are critically small existing of a single screen obstacle to pass.

They also don’t run in order or at points it is necessary to deviate from the set path to collect an upgrade, some of these upgrades only last until you take a death which is a very frequent occurrence unless you’re cheating.

Your playable character has some control quirks, I found that I got used to using inertia to make the jumps, without any running he runs directly up and down. Also his only weapon is a wimpy bomb you throw on the ground, again I found with time I got used to controlling it and upgrades do improve its power to take down a whole screen of enemies.

What happens if you give Super Mario Bros. a limited time limit where it decreases every nanosecond? I have a game for you

"The game is set in the mythical land of-"

I'm gonna stop you right there, bud.

The game is set in the mythical land of hell.

This game is fucking evil.

Ghouls are entirely responsible for the enemy placement and jump physics of this affront to nature.

If I ever stumble upon the lost city of Atlantis I'm just gonna fill it with bats.

The real mystery is that this game objectively sucks but I still love playing it and even bought a physical copy.

This is the second Famicom game I've played named "Mystery of Blank" that really wanted video games to die in 1986.

The jumping in this game is the most homophobic shit I've experienced since Ice Climber, when I first pressed the jump button and flew myself directly into falling bat shit I could only sit there in amazement as I cursed to myself. When you jump the game demands you go in a wide floaty arc, every time. Air control barely exists, if you decide to long jump you can only hope to god that nothing flies into your way, otherwise that's a lost life. Even when trying to drop from a ledge? Tiny arc that makes it a nail-biter every time you come centimeters close to a pit, you seriously need to give the slightest tap to the d-pad to not accidentally plunge to your death. Seven lives feels generous, but it really isn't. The entire thing feels like a shitpost from people who say every NES game is unplayable garbage. It's abominable.

Combat is a joke, your weapon is basically similar to the torch from Ghosts n' Goblins except somehow more useless in practice. You use explosives which take a few seconds to go off, you can only have one on screen at a time, and when the game already didn't feel spiteful enough they can also kill you by accident. These explosives also uncover hidden doors in certain areas of the stages, and that's probably when it dawns on you that in addition to being a sadistic action-platformer, this thing is also a galaxy-brain demanding mystery akin to Milon's Secret Castle. So-called "solutions" to these "puzzles" include falling down a random pit that looks like every other pit that would normally kill you. It's stupefying, I really do wish people who decry Simon's Quest would try something like this without a guide.

The worst and most punishing thing in the game is a door that leads you to a "black hole" room where you constantly fall to your death until you game over. Kaizo Mario invisible blocks have got nothin' on that shit. The only thing worse that I can think of is the "ha ha" room in Dirty Harry that just traps you until you reset.

Comedy gold for everyone from the boys at Sunsoft, shame it wasn't brought over here as "Super Pitfall II" as originally intended, would've doubled the length of the AVGN's episode on the first game.

Terrible, but eminently memorable due to its bizarre Tower of Druaga logic