Baldur's Gate: Dark Alliance II

Baldur's Gate: Dark Alliance II

released on Jul 20, 2022

Baldur's Gate: Dark Alliance II

released on Jul 20, 2022

Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels. As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.


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🕗 Total time played (approx.): 19h
🏆 Completion: 100% (27/27 Trophies)

REVIEW:

As a long-time fan of "Baldur's Gate: Dark Alliance II", who devoured the game during childhood on the PS2, the anticipation for the HD re-release on the PS4 was tinged with a hint of nostalgia. Revisiting this classic provided an opportunity to explore the beloved world once again and assess it with a nostalgic perspective.

The foundation of the game remains solid for hack-and-slash enthusiasts. The characteristic elements of the action RPG, including epic battles, loot collection, and character progression, are present in the HD re-release. For those who played the original, the game offers a welcome journey into the past, while newcomers have the chance to discover a classic that set standards in its era.

The graphics have been appropriately scaled up to meet modern standards, and the improved visual quality helps preserve the captivating atmosphere of "Baldur's Gate: Dark Alliance II" on the PS4. The familiar environments and characters still exude a certain charm, immersing players in the world of the game.

Nevertheless, it's worth noting that in terms of gameplay and mechanics, the game may feel average compared to modern standards. While it provides a nostalgic trip for enthusiasts, some aspects of the game might seem less impressive to new players, especially when compared to current genre representatives.

The "Baldur's Gate: Dark Alliance II" HD re-release on the PS4 offers a solid gaming experience infused with a touch of nostalgia. For fans of the original, it's an opportunity to reminisce, while newcomers can get a glimpse of a piece of video game history. The game's average fare for hack-and-slash fans is enhanced by the immersive atmosphere, making it a worthwhile experience, especially in co-op.

⭐ Rating: 3/5

This review contains spoilers

: Good, fun combat. Especially liked the choice of character upgrades, they made a big impact on how to play. Story not too interesting. Will replay with other characters again.

This review contains spoilers

Baldur's Gate Dark Alliance II is one of the first games that spring to my head when I think of the PS2. As someone who was born only a year after the PS2 released, this game just feels very representative of the era to me: a short and simple hack-and-slash game where all you really need to do is go kill everything in sight (aside from the select few NPCs you talk to) and loot whatever you see. Of course, a lot of that is bias on my part, since I have very fond memories of playing this game with my brother when we were both kids. It makes for a great couch co-op experience, but I found its also still fun to blow through in single player even in 2023.

As far as this port job goes, it feels exactly like I remember it, just with the addition of keyboard controls and a few weird visual bugs that unfortunately popped up. The game did also lag a little whenever I skipped through dialogue just before certain boss fights, but it picks right back up once the cutscene ends. I will say that the current asking price is a bit too much in my opinion since this is pretty much an emulated PS2 game, but that doesn't really have to do with the game itself. The way the game looks takes a bit to get adjusted to. I think that cleaning up the visuals like this port did actually makes the game look worse than playing it on a PS2, if that makes sense. However, I am really satisfied with just how smoothly the game runs: there are virtually no loading times at all and saving is damn near instantaneous, unlike playing the original.

The gameplay is simple but effective. Press A (I played this on a 8BitDo Xbox controller) to attack, hold RT to block, press B to use spells, use up and down on the D-Pad to cycle through spells, press Y to jump. I think the only thing that might trip some people up is some of the actions mapped to the D-Pad, like how swapping weapons (if you've equipped multiple weapons) is on the left but toggling the mini map is on the right. Otherwise, its very straightforward. Admittedly some of my perception of the gameplay is colored by my class choice: as you'd expect in a game based on D&D, your choice of class affects how you play the game. I went with Barbarian, which is the prime candidate for any player that wants to just mindlessly attack everything in sight, and I like it that way. It might be just a tad more complex for people that play the Elf Necromancer or the Dwarf Rogue, but the fundamentals are still super simple. When you level up, you get points to put into abilities, whether they're passive or active. In my Barbarian playthrough, most skills were pretty obvious priorities: grab Death Blow for higher critical hit damage, grab that one passive that gives you a higher chance to get critical hits, max out your Barbarian's signature Rage ability, etc. I will say that I was surprised by the Rage since I'm mostly familiar with 5e (fifth edition) D&D; as it turns out, in whatever edition this game is based on, the Rage has you sacrifice defenses for more attack power, whereas in 5e you're both tankier and more powerful when you Rage. Barbarians also get a really cool ability called Hero's Arm that lets you dual-wield two handed weapons, which makes them really strong. I found that the bosses are a lot of fun, but most of them are either way too easy to just waltz in and destroy or are really hard until you find out the cheese you need to obliterate them. Any boss that uses melee attacks sucks at following you, so I took advantage of that with the last two bosses and ran in a circle the whole fight. They aren't quick enough to get right in your face, so you can just get free hits in while they're still trying to follow the circle you made. I think the only boss I actually had to think to defeat is the zombie pirate captain who has a bunch of mobs he can revive and make the fight a living hell. To beat that guy, you just need to lure all the other enemies away from the boss room and kill them first, then you can go give evil Captain Crunch an easy whooping. The structure of the game is split into acts: Act I, II, III, and IV. Act III is probably the shortest one since its just you entering all four elemental planes to kill one boss for each plane. Longest act for me was probably Act II, since you need to go through four different long areas with some diversions along the way to grab some special artifacts. The overall structure of the game after you rescue Randalla from the goblin camp in Act 1 pretty much just becomes "Talk to someone, they tell you to do a thing, go do the thing" on repeat, which might get on some people's nerves but I didn't mind it at all. Oh, also, the game has a pretty cool Workshop system that lets you upgrade your gear with a wide assortment of gems that each have different effects, so long as you have a Rune Stone available. You might be thinking the game is too generous with gold and potion drops early on, but don't underestimate just how expensive the Workshop can get and how many potions you'll drain through in some of the lategame boss fights. You also pretty much need to use the Workshop to make sure your gear is as good as it can be, at least in Act III and especially in Act IV. I went from having nearly 140,000 gold in the beginning of Act III to only around 30,000 by the end of Act IV.

The story isn't really anything special, but its still fun to go through. It takes place after the first game, as you might expect; basically, the vampire lord Mordoc (not Murdoch) has kidnapped the adventurers from the first game. His big plan is to take over the Onyx Tower after its previous ruler, Eldreth, was slain by the DA1 adventurers. You go all throughout the different lands of the Forgotten Realms to help the Harpers - pretty much planar peacemakers - with the ultimate goal of finding out what Mordoc is up to and taking him out, although the player character doesn't know who he is until pretty much the end of the game and they don't know what goal they're working towards until the beginning of Act III. You go to a surprising variety of locations; even just in Act II you get to go to some elaborate underground Dwarven ruins, a gothic castle with a dungeon underneath, a desert gorge crawling with gnolls, a cave near the sea, a fishman (or maybe they're frog men) religious temple, and a Lich's castle complete with an observatory at the top. Lots of classic, if not a bit tropey, D&D places to explore and tons of cool enemies to slaughter.

Overall, my appreciation for this game is definitely boosted by my nostalgia for it, but I still think its just a really fun time and a symbol of a bygone era. Earns a solid 4 stars from me.

This sequel to Baldur's Gate Dark Alliance is better than the first game. This time every character has some quest that's only for them, which I enjoyed. Finished this first playthrough as a barbarian. Will play again.
This game was also as fun as I remembered from the PS2 days. Played the GOG version on PC this time.

Baldur’s Gate: Dark Alliance II nas atuais consolas Xbox é um port moderno de um dos meus títulos favoritos na PlayStation 2/Xbox do ano de 2004. Um hack-and-slash RPG de ação com uma perspetiva personalizável, mas isométrica em natureza. Os mais distraídos não darão conta, mas fãs instantaneamente reconhecerão que Dark Alliance II estabelece-se no mundo fictício Forgotten Realms de Dungeons & Dragons, com a jogabilidade focada nas regras da terceira edição do mesmo nome.

Apesar da saga Dark Alliance ser apelidada pelos fãs como Dungeons & Dragons para malta que não gosta de RPGs (por esta ser mais focada em ação do que RPG) é importante afirmar que existe alguma personalização por via da distribuição de pontos em habilidades e outras estatísticas passivas. Na altura em que saiu provou ser divertido, linear e simples para a época, mas esta versão tem mais que se lhe diga.

Contudo vou ser honesto: ainda não joguei muito tempo. Não por falta de vontade, mas sim porque, neste momento, Baldur’s Gate: Dark Alliance II encontra-se repleto de erros técnicos e gráficos na versão da Xbox (problemas com texturas, crashes ocasionais, inimigos que por vezes não morrem, etc.) Quero acreditar que o título foi testado antes de ser comercializado, mas não parece ter sido esse o caso.

Não obstante esses problemas, a Interplay está a pedir 29.99€ por um videojogo com quase vinte anos, onde as melhorias encontram-se a um maior nível de resolução dentro da aventura, taxa de fotogramas mais alta, tempos de carregamento quase inexistentes e pouco mais. Tudo o resto continua inalterado, para o bem e para o mal (até rimei!).

Na eventualidade de todas as questões supracitadas forem resolvidas, Baldur’s Gate: Dark Alliance II apresenta cinco personagens jogáveis, cada uma com um estilo de jogo distinto muito à lá Diablo; aliás muito do progresso pode ser classificado como um Diablo à antiga sem os avanços marcados por títulos congéneres modernos (cada nível linear é longo demais e labiríntico, repleto de simples demandas como “mata X e recolhe Y”). Mas pelo menos traz consigo a funcionalidade de jogar com alguém lado-a-lado, algo quase extinto nos dias que correm.

Posto isso, é algo difícil recomendar a compra, especialmente a este preço. Mas se tens curiosidade de saber como eram RPGs de ação há quase vinte anos atrás, tens dinheiro posto de parte e um amigo a quem chamar para ser o teu jogador #2, então pode ser que retires algum proveito. Talvez.

| Plataformas | Nintendo Switch, PlayStation 2, PlayStation 4, PlayStation 5, Xbox, Xbox One, Xbox Series X|S e PC
| Género | Hack and Slash, RPG
| Estúdio | Black Isle Studios
| Publicadora | Interplay Entertainment
| Preço | 29,99€

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Mini-review written in European Portuguese
Played on Xbox Series S
Published on 09/08/2022

original Xbox version, this game is tons of fun I digged the barbarian I think I only beat this twice the second time with Drizzt.