Baldur's Gate: Dark Alliance II

Baldur's Gate: Dark Alliance II

released on Jan 20, 2004

Baldur's Gate: Dark Alliance II

released on Jan 20, 2004

Using the 3rd Edition Dungeons & Dragons rules set, Baldur's Gate: Dark Alliance II features four new acts of hack-and-slash combat and powerful spell casting. Even more monster types will engage in real-time battles using the same overhead perspective as witnessed in the original game. Each selected character can parlay the experience gained from combat into acquiring new feats and enhanced abilities over time. To help in battle, a new item creation system lets players craft magical weapons and armor using raw materials found during their travels. As before, two heroes can join the adventure in cooperative play on the same screen, with each character differing in the types of feats and powers under his or her command. Equipment can be found or purchased from local merchants using the gold looted from felled creatures or received as payment for quests. Baldur's Gate: Dark Alliance II also features a number of hidden areas, secret characters, and literally hundreds of items to find and use, including potions, scrolls, and wands. In addition, the game features a new branching storyline that offers players a choice where to go next for fortune and honor.


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Baldur's Gate: Dark Alliance II
Baldur's Gate: Dark Alliance II
Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance

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Reviews View More

Incredibly fond memories of this, loved returning to it with the PS4 re-release. Simple but very very good, more depth than the first game.

I used to play this game so often with a friend

Dogshit's Gate: Dark PooPoo II

I remember playing this at my cousin's when I was a kid, decent game.

Played with a buddy who had nostalgia for it. A very chill and mindless hang-out game. Unlike the first Baldur's Gate: Dark Alliance, we were able to finish this one without using cheat codes. So congrats, developers, you graduated from Literally Unplayable™ to Fine, I Guess™!

It's amusing to see how this game came from an era where D&D was still fringe and cringe instead of mainstream. Like, all the NPC characters are Boobarella. We got evil buxom scientist. We got evil buxom dragon woman. We got ambiguously evil buxom merchant woman. All voice acted in that community theater way where the line reads betray dreams of thespian prestige without the craft or ability.

At least in fairness, my dude refused to cover his nipples no matter what kind of armor I tried on him. (Maybe your inventory wouldn't be full all the time if you wore some damn clothes!)

My play experience was casting Haste and then mashing the Fireball button in the vain hopes my magic would hit something before my play partner would run up and kill it with their wild Hastened sword swings. Some wizard made me pay him like 30,000 gold to tell me about my lost memories, only to put a marker on my map literally two miles from town. I wanted to kill him, predatory ablest git.

In all, a smoother game than the first, but much less memorable. The first was so bad as to be incomprehensible, so unbalanced that each new level could be a Saga™ of player experiences, so agonizing my buddy near pissed themselves laughing at my incredulous disdain. Baldur's Gate: Dark Alliance II disappointed me with its mid-ness.