Batman Returns

Batman Returns

released on Jan 01, 1993

Batman Returns

released on Jan 01, 1993

Closer in style and gameplay to the Double Dragon series. The player only has one life bar (which can be expanded through health packs). It implements a password-save system. Of special note are the two side-scrolling racing levels in which the player controls the Batmobile and the Batskiboat.


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While arguably not as stylish as either of the preceding SunSoft games, Konami's Batman Returns is a faithful, if simple adaptation of the movie. The difficulty is tough, the tunes are good, and although it recycles the same enemies ad nauseum, it has the benefit of being interspersed with two vehicle driving levels, which help break the monotony.

It's alright. Not as good as the first one, just like the movie!

Difficult. All of these were so hard

This game is entirely too hard.

The stage 4 boss in particular is an absolute mess. The guy moves around too fast, is way too unpredictable, and is extremely hard to consistently dodge. Not to mention finding an opportunity to attack isn't easy. And this is after one of the longest stages in the game, and if you die, you have to redo it!

And then the final boss isn't really any better. The boss is at least a bit easier, since the AI is easier to predict, but the stage prior is even longer and hard enough that I couldn't even consistently get through it, let alone with enough health to be able to realistically challenge the final boss.

And all this is made worse by the fact that it REALLY felt like the game refused to accept jump inputs half the time. Plus, jumping down is extremely annoying since Down + Jump makes you do a slide. That's more a fault of the NES controller having very few buttons though I guess.

Also, the enemies in the game had this nasty tendency to walk down below the bottom barrier on the screen, so you couldn't reach or attack them. And in some cases, they could still attack you if you're close. It's just really annoying to deal with.

Anyways, most of the stages weren't that bad. There were some interesting ideas, and it wasn't that hard to get through most of them, until that one part of stage 4 and the final stage. The music and graphics are good, but with how unresponsive the game's controls feel and the difficulty level, this ends up being a pretty annoying game.