Brothers in Arms: Road to Hill 30

Brothers in Arms: Road to Hill 30

released on Mar 01, 2005

Brothers in Arms: Road to Hill 30

released on Mar 01, 2005

Based on a true story. Set during the famous airdrop before the invasion at Normandy, where Sgt. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside. As the story unfolds, you must choose between the success of your mission and the lives of your men - your brothers in arms. Brothers In Arms: Road to Hill 30 will immerse players in the historic, eight-day invasion of Normandy - with unparalleled imagery, authenticity, sound, and gameplay. One of a kind: Brothers In Arms Road to Hill 30 is the only first-person tactical shooter set in WWII. Real military tactics: Intuitive and easy-to-use squad controls appeal to both the hardcore and mainstream gaming audience. Real soldiers: Featuring a cast of more than 20 characters, each with a unique personality, appearance, and style. Revolutionary AI system: Allies and enemies use the standard operating procedures of fire and maneuver to flank and kill their foes. Unprecedented authenticity: Historically accurate and detailed battlefields, events, and equipment re-created from Army Signal Corps photos, aerial reconnaissance imagery, and eyewitness accounts. Innovative multiplayer: Players command three-man AI teams in a battle of wits and skill to accomplish exciting objectives. Award-winning team: Gearbox Software, creators of Half-Life Opposing Force and developers of James Bond: Nightfire, Counter-Strike, and Halo (PC).


Also in series

Brothers in Arms: Hour of Heroes
Brothers in Arms: Hour of Heroes
Brothers in Arms: Hell's Highway
Brothers in Arms: Hell's Highway
Brothers in Arms DS
Brothers in Arms DS
Brothers in Arms: D-Day
Brothers in Arms: D-Day
Brothers in Arms: Earned in Blood
Brothers in Arms: Earned in Blood

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um dos melhores jogos de segunda guerra de todos os tempo
se você já viu band of brothers da hbo esse jogo é basicamente quase uma adaptação da série já que ele tem uma ótima narrativa e trilha sonora
tem um sistema de micro gerenciamento de tropas em tempo real que torna sua experiencia no jogo deiferente de qualquer shooter de segunda guerra do mercado desde a época em que foi lançado até hoje fazendo com que voce se importe com seus subordinados ja que o sucesso da sua missão depende do quão bem voce os lidera e a vida deles depende da sua liderança
esse mesmo sistema faz com que voce sinta o peso de suas mortes e os breves momentos em que há uma tranquilidade o carisma de todos os 13 soldados acabam te cativando e suas mortes te impactam
a guerra é retrata de uma forma bem crua e real com poucos romantismos e tem os extras com o making off do jogo onde mostra todo o carinho que a gearbox colocou no jogo com pesquisa de campo, estudos historicos e etc
se voce curte uma boa historia e quer jogar algo diferente de um super soldado fodão matando nazistas brothers in arms é o seu jogo

VAI SE FODER UBISOFT POR TER MATADO A FRANQUIA EMPRESA DE MERDA

for decades gamers have pondered one of the world's most esoteric psychological dilemmas: "is war bad?"

i've never played haze or spec ops: the line, so i couldn't tell you for certain. but after running blindly through the cover of smoke and peripherally seeing my allies get split to shreds by machine guns and mortar strikes, i'm thinking it might be

turns out being historically accurate and recreating actual battles is enough to convey just how hellish war really is. top it off with simple-but-effective squad mechanics and weapons that can't hit shit unless your enemy's already pinned down - you've got a horror game in disguise

good stuff, randy pitchford. i'm sure you won't completely fall off in 4 more years - or masturbate to children

Pesares da agonia que é mirar e atirar nesse jogo não deixa de ser um excelente game.

Agradezco ciertas aportaciones al género tales como las dinámicas estratégicas de gestión de tropas en el campo de batalla, pero sigue sin ser suficiente, incluso sumándole la nostalgia, como para ser un referente de la época en un mercado en el que Call Of Duty y, especialmente, Medal Of Honor ya había sentado un precedente de calidad difícil de alcanzar.

My only memory of playing this game is getting scared shitless by the loudest sneeze I've ever heard. It was at the PC gaming club and I'm lucky I didn't end up getting perma-traumatized for the rest of my life. War is hell indeed.

This game certainly surprised me. I was expecting something similar to classic Medal of Honour, but I found this game was much better than this. Now this was back when Gearbox was a developer and not a publisher, this was made under the eye of Ubisoft. Gearbox made a very good game here that captured the true horror and tactical difficulties of warfare. You command two different grounds and have to organise them to flank enemy soldiers, not to mention that you can run in yourself, however that's likely suicide unless you have your team surprising the enemy and stopping them from firing at you and turning you into swiss cheese.

A interesting function I kinda like, but did irritate me at first was how they use ammo. In most FPS games, you have an ammo counter which disregards clips apart from how many bullets are in the gun. As this game reflects realistic military battle, then clips are counted and reloading with a half-empty clip, you throw away those bullets in the clip you just unloaded so it's best to conserve ammo. Especially as the enemy do not drop ammo for your American weapons so you are very limited in your firepower.

I'd recommend this if you're sick of the so many military shooters out there, as this one feels like one that should exist, especially with having people in your squad who permanently die.