Clid the Snail

Clid the Snail

released on Aug 30, 2021

Clid the Snail

released on Aug 30, 2021

A dark fable about a grumpy humanoid snail armed to the teeth. A Top-Down Shooter focused on narrative and a mindful combat system.


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This review contains spoilers

This was a surprising game for me to play. I knew it was a very indie game and that it likely wouldn't be too crazy. The visuals looked great, a little janky yes but overall great. The main thing is the atmosphere, all the characters talk in a gibberish dialogue but it is very charming. Clid's dialogue reminds me of the motivational chinese beaver meme, so I love that. The story is that each type of animal has their own citadel where they live. The slugs have been attacking each citadel for whatever reason and Clid fights them back. The snails get pissed because they don't do violence, so they kick him out. Clid finds and joins a group called Alastor which is headed by a chameleon named Cassius. Way down the line we realize that the slugs were infested by spider parasites and being controlled, Cassius knew this and killed our lil firefly friend (RIP Belu) and tries to kill us. We come back, kill some members of Alastor (who either didn't believe Cassius tried to kill us or couldn't hurt him) and then we defeat Cassius, with a frog named Itako dealing the final blow. The story was fine, but I do have a few problems. It wasn't the best idea to name Cassius this because if you know who the real world equivalent is then you'll expect a betrayal. I knew this and was waiting for it. I also don't like the idea that the outcast's leader was doing this on purpose to punish the citadels. Instead of making it one of the citadel's it instead tried to pull a twist, but this lessened the effective evil of the citadels and instead placed it on us. I also could kind of tell something was wrong with the slugs since they have tendrils coming out and when you blow them up larvae come out. As for gameplay, it was alright. The main gun feels fine but doesn't feel like it has a punch when fully charged. The other guns were also fine, they were fun that they have environmental purposes too. Enemy variety isn't the best, but luckily the game isn't too long. As for boss fights, it is massively disproportionate. For 90% of the game the boss fights are simply attack a nest then blast a few waves of enemies, rinse and repeat. I was worried this would be the only fights, and I knew they could do other ones since the first fight in the game with Ska was so unique. Then at the end of the game, you fight 4 bosses back to back that are all unique. While this was fun, it means the unique fights are EXTREMELY back loaded instead of being properly spread out. Overall, a fun game that could have been paced better.

Man glaubt immer, dass es irgendwie die Schnittmenge geben muss, bei Spielen, so günstig sind, dass es irgendwann wert ist, sie zu spielen, auch wenn sie nicht sehr gut sind.

Dazu sage ich immer, dass selbst wenn sie um sonst sind, man am Ende mit Lebenszeit zahlt.

Clid the Snail ist ein Twinstickshooter.
Ein Twinstickshooter, der CLID!! the Snail heißt.
Das klingt nach einem schnellen lustigen Spiel.
Tja.. wärs mal so gewesen.
Das ist der langsamste Twinstickshooter, den ich je gespielt habe.
Die Schnecke ist so schnell, wie es das Tier vermuten lässt.
Die Gegner müssen daher auch schleichend langsam sein..
Es gibt also keine Herausforderung.
Es gibt aber Belohnungen. Diamanten, bei jeder Kiste und jedem Gegner.
Man .. kann damit aber nichts sinnvolles kaufen.
Cool oder?

Aber .. die Story ist dafür doch sicher geil?
... es startet damit, dass Clid the Snail eine Unterhaltung mit seinem Leuchtkäfer führt. Die schriftliche Sprache ist Deutsch, reden tut er allerdings wie Stitch aus Lilo und Stitch.
Warum um alles in der Welt eine Fantasiesprache?
Damit die Lokalisierung weniger kostet?
Lass es halt auf Englisch, da beschweren sich nur Retner drüber, über "dapöfejffsancoiad" beschwert sich JEDER!
Und das Gelaber muss man sich anhören. Denn.. der Dialog geht erst weiter, wenn alles gesprochen wurde und man anschließend noch 1 Sekunde wartet.
Von selbst weiterdrücken geht nicht.
Man kann auf Kreis alles überspringen.. und das empfehle ich euch wirklich -.-
Man wird am Anfang aus seinem Dorf geworfen.
Soundtrack während dieser emotionalen Unterhaltung:
Das Dorfgedudel.
Man hat die unpassende Musik gelassen, weil man nicht versteht, wie Videospieldialoge funktionieren.

Das Spiel hat wirklich ALLES falsch gemacht.
Egal welche Entscheidung zu treffen war, sie wurde falsch getroffen.