Control

released on Aug 27, 2019

Control is a supernatural 3rd person action-adventure will challenge you to master the combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through a deep and unpredictable world.


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After playing Alan Wake 2, I remembered playing Control for free with PS+. I remember it was kinda neat, but this was like upwards of 3 years ago so i dont remember any of that. Eventually I just sorta dropped it and it skipped my mind. Until now i guess, and honestly? What a game.

Control is a start of the Remedy Cinematic Universe (positive) and tells a story about something going on at the SCP fou- i mean the Federal Bureau of Control. Right of the bat to get it out of the way, yeah it's more or less an unofficial SCP game. Difference is the FBC is less morally dubious (it still is but they dont feed prisoners into objects just to see what would happen). The story itself is pretty ok. Nothing amazing up until the end when a couple of big bombshells get revealed. What sells this game is the presentation, it's really damn cool to put it bluntly. It's a bit avant garde but not enough that you can't understand anything happening in it. The weird mist effect the Hiss soldiers have, the way the environment ends up falling apart as you fight in the big arenas the game has, it's small stuff that adds up to make the game feel way bigger then, in reality, it actually is.

The gameplay is where i was worried going in though. Remedy always has good stories and characters and such, but the gameplay has always been a mixed bag. In this game, it's honestly not bad but it's nothing mind blowing. It's a standard action shooty game, but you have some cool powers. Throwing objects, which does an OBSCENE amount of damage and breaks shields, is your main one, but you can also dash, make a sheild, just do a ton of fun stuff and it spices up what would normally be a very middling game. Especially late in the game. HOWEVER: at least on normal difficulty, its veeeery easy to cheese the game. Enemy AI isnt the best, and you can easily break the game with throwing objects. It's still fairly fun, but yeah it's...fine.

Honestly the biggest thing i have an issue with is the mods system. You get a billion different crafting elements and it's to craft weapons, which most of them I never ended up using more than once, and mods. Mods are just that, they modify your character and your weapons, but most of the mods are just kinda boring stat boosts. In fact, all of them are for personal mods. Weapon mods have some good ones though, like tightening the choke on Shatter (the shotgun) or other various effects like that, but generally the mods are uninteresting busy work and clutter. This is a pet peeve but i also just ended up using the starting pistol and the shotgun the entire game. Never really needed to switch them.

The side missions range from busy work to neat. The best ones are dealing with altered items, usually cause you get some sort of ability afterwards, and just cause it's fun to see what they come up with. The altered items/objects of power are always fun. It's my favorite type of SPCs too, just random things that do silly (or dangerous) stuff. You also get board countermeasures and protocols, which are just "kill enemies in [blank] area" missions. They're busy work, didn't intentionally do any of them.

Really, what sells this game for me is passion. This is clearly something that Remedy wanted to make, a story that Sam Lake wanted to tell, and something that the entire dev team put their heart into. The presentation, the story, the pretty dang neat gameplay, it all comes together to make a pretty good package. I haven't gotten to the dlc yet, but control is fantastic. Highly would recommend it if you haven't played it.

I didn't understand anything, but I liked the gameplay.

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Overall I enjoyed this game a bit, Combat was very fun, story was all over the place, but thats the point. Really enjoyed the playability post-game. Very solid, also shoutout to my boy Ahti.

This game has one of the worst maps in any game ever made but once you get over that it's actually pretty good with some pretty rad combat and some wild story moments even though I don't remember anything about what happens and I'm not sure I understood it even at the time.

There's a really solid foundation here, but this game is held back by so many fundamental issues that keep it from being anything more than okay. It can be really fun to throw shit around with telekinesis for a while, but the combat eventually becomes really stale. Enemies are damage sponges and eventually you won't even be using your gun, just hurling shit at endless waves of the same repeated mobs, only shooting when your energy is on cooldown. The art design here is phenomenal, and implements live action in genius ways, but nearly every area you explore looks identical, and the in game models look incredibly uncanny, it's honestly hilarious every time it cuts from a live action scene to their in game model that looks like them made out of clay. The story has some really interesting concepts, but I was mostly just interested in the facility, Dr. Darling and the stuff with Alan Wake. The main plot involving Jesse, her brother and the hiss feels incredibly half baked, and ends as soon as it feels like it's really picking up.
The game really wasn't that bad, but it really started wearing me down by the end with it's repetitive gameplay. I only played this because I was interested in continuing Alan Wake and heard there was stuff relating to the story in this game, and I can't really say it was worth it in that regard, but if you're interested I think you should check it out. Despite it's flaws, there's still a lot of fun to be had here, for a while at least.