Cursorblade

Cursorblade

released on Nov 06, 2023

Cursorblade

released on Nov 06, 2023

Cursorblade is an action arcade game where you play as a cursor that fights your way through waves of enemies. Combine weapons and items to be more powerful with your own unique builds. Slash, dodge, upgrade and repeat!


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"what if bullet heaven but your character is a mouse cursor" is a interesting idea poorly implemented here. No variety in the gameplay loop and a shallow pool of enemies and power-ups make for a game that gets boring quickly, to the point where a longer run stops being a challenge and instead becomes a chore.

The different cursors are meaningless as all the abilities are underpowered and not even that interesting, especially the ones that are just a copy of an available power-up.

The enemies are boring to fight against and there is no real strategy against them. wiggling the mouse around for a bit and them leaving to a corner until they attack them repeat works against anything as only a few of them even move at all.

Gameplay: At first, Cursorblade intrigued me from just the concept. Being the cursor in a bullet hell game felt like a great start—swiping frantically to survive waves of enemies. Each new wave introduced fresh challenges, until it didn't. The enemy variety was pretty low in this game and it got old pretty quickly. But until then forcing quick adaptations to each wave was fun. The novelty wore thin. The gameplay loop became repetitive, and I wanted more variety beyond swinging my cursor back and forth.

Graphics/Visuals: The game’s visuals are fine. The chaotic nature of the frantic cursor movements and enemy patterns could've been messy, but it was very easy to navigate. The minimalist aesthetic, and bursts of color keeps the focus on the action, and less on figuring out where you are and what is happening.

Story/Narrative: Let’s be honest, Cursorblade isn’t about lore or narratives. You’re a cursor, and you gotta live. The lack of story doesn’t matter. I wish the cursor had a name though.

Replayability: Cursorblade has alright replayability it is a roguelite after all. Despite that I wish it was more interesting on repeat playthroughs. After a while (an hour or so), the lack of significant progression dampens the excitement. Maybe some unlockable cursor skins or secret abilities would spice things up?

Innovation: While not groundbreaking, Cursorblade offers a new twist on the bullet hell genre. It may have been done before, but it's the first game of this style I've played. It’s less about precise aiming and more about chaotic scratching of your mousepad. The simplicity of the concept is its strength, but a hidden boss wave or a cursor power-up or anything new would've made it a tad better.

Content/Extras: The game has straightforward progression. Unlocking new weapons and items but pretty simple concepts for them.

Overall Enjoyment: Cursorblade is a fun weekend game, get it if you want something to put two hours into and have fun with and never touch it again. It won’t keep you up at night pondering its existential themes, but it will make you appreciate the humble cursor. If you’re in the mood for chaotic fun and a break from reality, give it a click.

Similar Games: I'm not sure.. Maybe titles like Vampire Survivors, Skul: The Hero Slayer, and Enter the Gungeon might be up your alley? I don't remember playing any other cursor based games like this tbh.

interesting concept, bad execution. each level is extremely bland and enemies just keep repeating, the gimick of the different cursors is interesting but their abilities is so bad that in the end it doesnt make any difference which cursor you take.

About as fun and stimulating as popping bubbles out of a pack of bubble wrap.

I have enough bubble wrap.

Cursorblade plays with the cursor mechanic as the way you deal and take damage in the game. There is a variety of items, some to make you deal more damage and others to help you gain more life or attract hearts, among other things.

The variety of enemies is good for the duration of a attempt. There are 5 types of characters, and the game itself is quite easy and short.

I found it funny that taking the cursor outside the game's border prevents you from taking damage from most enemies, and if you pause and resume the game on top of an enemy, you return dealing damage to it.

I think there could be a greater variety of swords or passive upgrades that you could purchase with the points you earn.

Overall, it's a great game for the price it's offered, easy to understand, with a good level of difficulty, a nice variety, and a good game overall.