brunobriante
Bio
eu gosto de pudim
eu gosto de pudim
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2 Years of Service
Being part of the Backloggd community for 2 years
Favorite Games
012
Total Games Played
008
Played in 2024
003
Games Backloggd
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an uninteresting season with a really bad core mechanic, no new endgame content and a complete lack of knowledge about what ARPG players really want.
It's baffling that they decided on a minion as the core player power acquisition method after so much bad mouthing of minions as a source of player power for necromancers since the game released.
the vault dungeons are not only extremely repetitive and boring but also frustrating as you have to choose between wasting stacks of a buff or waiting for traps to trigger before pushing forward.
It's baffling that they decided on a minion as the core player power acquisition method after so much bad mouthing of minions as a source of player power for necromancers since the game released.
the vault dungeons are not only extremely repetitive and boring but also frustrating as you have to choose between wasting stacks of a buff or waiting for traps to trigger before pushing forward.
A great entry point for anyone interested in the old-school style of first-person dungeon crawling RPGs in the veins of Wizardry and Might & Magic.
The mechanics are simple enough to allow you some depth in how you gear your characters without needing to spend hours spreadsheeting whom should wear what for efficiency.
The story and world lore are barely existing but they provide enough background without slowing down your dungeon-crawling.
My only criticisms of this game is that you can't alter your party composition mid-game and most item abilities are not really explained in-game.
The mechanics are simple enough to allow you some depth in how you gear your characters without needing to spend hours spreadsheeting whom should wear what for efficiency.
The story and world lore are barely existing but they provide enough background without slowing down your dungeon-crawling.
My only criticisms of this game is that you can't alter your party composition mid-game and most item abilities are not really explained in-game.
This start of a reboot/prequel trilogy is fun but really flawed in many ways.
The moment to moment gameplay is fluid and fun but there is little to no incentive to go out of your way as there is little exploration to do and being rewarded with a pitiful of upgrade currency is not really apealling.
The combat while good enough to hold during the 10-ish hours campaign could had more variety as you only fight human enemies and your bow is so much more powerful than any other weapon that you can go the whole game only switching to them when a puzzle requires you to.
Where the game really drops the ball is in the story and secondary cast. They are barely present, shallow and change their minds about critical topics for no reason if it's what it's needed to move the story forward fast as possible. Even Lara at a point suddenly stops being whinny and scared to suddenly become a fierceful leader without really earning that change.
The moment to moment gameplay is fluid and fun but there is little to no incentive to go out of your way as there is little exploration to do and being rewarded with a pitiful of upgrade currency is not really apealling.
The combat while good enough to hold during the 10-ish hours campaign could had more variety as you only fight human enemies and your bow is so much more powerful than any other weapon that you can go the whole game only switching to them when a puzzle requires you to.
Where the game really drops the ball is in the story and secondary cast. They are barely present, shallow and change their minds about critical topics for no reason if it's what it's needed to move the story forward fast as possible. Even Lara at a point suddenly stops being whinny and scared to suddenly become a fierceful leader without really earning that change.