Danganronpa: Trigger Happy Havoc

released on Nov 25, 2010

In "Danganronpa" you'll dive into a series of class trials and expose the lies and contradictions of your classmates in order to find out who's behind each grisly murder. In each trial, you'll have to use the evidence and testimony collected during your investigation to literally shoot down your opponent's assertions. By combining logic and motion, "Danganronpa" offers an exciting and unprecedented gaming experience.


Reviews View More

Great Gameplay. Although the hard mode gameplay makes me failed at least once in each trail, It's way better when you want to comprehend the whole crime scene by yourself.
Outstanding storytelling. I didn't look into any guide and you should not do that too. It will lose the fun if you have been spoiled, and it didn't worth the risk even being stuck.
I didn't into any kind horror/suspense genre, but I'll try the second game someday.

The only reason this doesn't get a 1 is because the Berleezy playthrough exists

This game did not have to be 23 hours long. I felt like the first half just dragged, partly because the first four cases were very easy to figure out, and partly because I didn't care much for any of the characters. The majority just didn't live long enough for me to start to care about them. The others never broke out of their tropes and actually have a personality or developed in anyway. I only really cared about Sakura, Kyoko and Byakuya.
Maybe it was because I started playing this right after finishing Ace Attorney but I felt vaguely insulted about the game literally spelling out everything for me. None of the trials were particularly difficult either. I had more trouble trying to figure out what exactly the game wanted me to do to prove my point or even just hitting the right points with all the white noise (mean difficulty is more annoying than difficult) than actually solving any of the mysteries.
I also felt like the game just ran out of steam at the end and instead of letting the player come to the conclusion themselves, they decided to just info dump everything in one go. For a game that built up its overarching mystery over time in fairly decent way, it was a let down to have everything solved in one long exposition.

Possibly the first game that's asked me to type in a slur to continue.
I wanted to appreciate the game's merits (and it does have merits!), but the ugliness of the game's writing was too difficult to ignore. It's a story that treats othering, trauma, and death with immature flippancy. "It's bad when kids die," says Danganronpa, "but it's also badass."

I played this a long time ago when I was getting into visual novels for the first time, absolutely adored this game and the series and is a staple worth playing.