Darius Twin

Darius Twin

released on Mar 29, 1991

Darius Twin

released on Mar 29, 1991

Darius Twin is a shoot 'em up video game released for the Super NES in 1991. It was the first new installment in the Darius series to not be originally designed for the arcades, and also the first to have a normal 4:3 screen-ratio. Interestingly, while it's a unique game in the Darius series, it appears to reuse sprites and background designs from Darius and Darius II. Also, while the names of the bosses are new, they really are reworkings of previous bosses for the most part.


Also in series

G-Darius
G-Darius
Darius Gaiden
Darius Gaiden
Super Nova
Super Nova
Darius II
Darius II
Darius
Darius

Released on

Genres


More Info on IGDB


Reviews View More

A nice shmup that faulters on the final stage. They just throw everything at you and if you die, back to the beginning of the game. There's no need for that kind of difficulty spike. Ruins the enjoyment.

Much in the way Mercs is a great game that makes me curse the name of tanks, Darius Twin is a mostly good beginner shmup that kneels at the mercy of Radiator, the hermit crab out to kick ass and take names. This asshole has 1,000,000,000 hit points, no animation pre-empting his attack, and shoots you with a giant 5-way radial spread of enormous hoop-like bullets. Are the bullet speeds generous enough to let you dodge out of the way? Nope. Is there a pattern to the angle the shots are fired at? Nope. Are all 5 shots uniformly aligned with each other? Nope nope nope. And the final stage has you fight THREE of them while suffering through an impenetrable wave of random minibosses.

I like the rest of the game a fair bit, especially for the music and parallax backgrounds, but damn what a way to ruin an otherwise fine game.

Meant to replay Axelay tonight alongside D-Force, but l slept a lot and then started thinking about this game instead, which also needed a replay. Competing with the other 1991 shmups on SNES, it just might win. Gradius III is the only other one coming close from what I remember (though I guess technically that SNES port is a 1990 game, but it was still competing in the launch window in all regions whenever said time arrived).

This was kind of a weird introduction to the Darius series for me years ago, but a welcome one nonetheless. It's not on par with Darius Gaiden nor the Genesis port of Darius II, but it still plays very nicely and is even a bit more generous, notably allowing you to keep all your powerups upon dying. This would allow for an easier 1cc in theory, but the game is still quite tough towards the end so I wouldn't hold my breath.

I've really grown to appreciate how pretty this game looks as well. Darius in general has a very unique aesthetic compared to its contemporaries in the shmup genre, and Twin is perhaps the first to lean this far into it. I especially love the ocean backgrounds in levels A and H. On the other hand, though, it does make me wish the alternate routes were more varied. Twin dials back the different paths a bit in comparison to Darius II, only featuring one final level for example. I can't say for sure, but limitations at the time would be my guess. In the console's debut everyone was pretty much still finding their footing - Final Fight's port is heavily compromised, Gradius III is plagued by slowdown, and D-Force is shrouded in pure ineptitude and awful performance even on an 8 megabit cartridge.

Whatever the case, even without as many ways to replay it as Darius II or Gaiden, Darius Twin is thoroughly solid and seemingly very impressive for the console's infancy. I don't think I noticed any slowdown while playing, the big bad slowdown plaguing the SNES shmup library for decades to come, etc. If it's even there in this game, it's too subtle to really affect gameplay, much unlike peers at the time such as Super R-Type, Gradius III & D-Force. It's nothing too crazy for the Darius series' later standards, but for its release date and circumstances I've learned to appreciate it quite a bit more than I previously had. Certainly a much stronger effort than Darius Force, at a minimum.

2D Arcade Side Scroller game I used to play with my older Brother Anthony. The OST was so good, i ocassionally go back and listen to the theme on youtube.

It's...basically discount Darius II. This game made sense for its time, but ultimately it feels like a rehash of Darius I and II.

The one good thing that can be said is that its difficulty curve is somewhat more reasonable, but that's kinda offset by the lack of extra lives or continues. You can set your starting lives to 8 but that's about it; there is a 50 lives cheat code but sadly it's not available in the Darius Cosmic Collection version since you cannot map the SNES L or R buttons.

“Ah, lemme be clear… if you like your powerups, you can keep ‘em”