Dead Rising 3: Operation Broken Eagle

Dead Rising 3: Operation Broken Eagle

released on Jan 21, 2014

Dead Rising 3: Operation Broken Eagle

released on Jan 21, 2014

DLC for Dead Rising 3

Operation Broken Eagle is the first of four downloadable content packs available for Dead Rising 3. It includes "new playable characters, missions, weapons, and more".


Also in series

Dead Rising 4
Dead Rising 4
Dead Rising 3
Dead Rising 3
Dead Rising 2
Dead Rising 2
Dead Rising 2: Case West
Dead Rising 2: Case West
Dead Rising 2: Case Zero
Dead Rising 2: Case Zero

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Reviews View More

O cara passa a vida inteira sendo um pal mandado e só no dia da morte decide tomar "suas próprias decisões"

Narrative: 3 - Gameplay: 5 - Visuals: 3.5 - Soundtrack: 3- Time: 2.5
Stars: 3

When I started this DLC all the progress I made in the main game just vanished. It reset EVERYTHING. I'm not going to factor that into my rating or review since it's not really the DLC's fault specifically (it could have happened if I started any DLC I guess, so rating this one lower for it wouldn't make sense). I'm not going to let it affect my rating of the main game either since I played through all of that without issue.

But what I do want it to bring to light how stupid the entire idea of using your main game level is. Most players, me included, would be level 50 after finishing the story. This DLC adds new ways to gain EXP. See the problem? In some ways it even made it a little better to be reset because Dead Rising 3 is so focused on gaining PP that I could still feel that progress, while I would have just blown through this 1-2 hour story if I had all my max stuff. Still, I kinda wish I didn't lose fucking EVERYTHING, including all my blue prints, it made this a bigger pain in the ass than it would have been since it seems made for level 30 or so players.

What I think would have been far better would be to start the character off at level 30 - which makes sense since it's a new person and not just Nick again. That way it balances the game around its own level, while also allowing for progress while doing the new activities. And if they didn't want to make brand new attribute skills they could even auto-spec the level 30 worth of points in a way that makes sense for the character - in this case it'd be gun skills.

Anywho the new collectables are pretty cool. You have to find your lost soldiers dog tags, and they put a nice twist on the safe zones where you have to be the one to infect them rather than make them safe. Better implementation to the characters story than just random Frank statues everywhere.

There's a few new weapons, mostly guns, but it's fairly unnoticeable. Even the new combo weapon is just kinda fine I guess. The new vehicle is nice though.

It's still Dead Rising 3 fun (plus there's no timer now if that's a benefit to you), but the super short story, the lack of psychopath bosses, and the non-curated level balance doesn't make it all that fleshed out. The concept of playing a character who you fought as a boss as Nick is neat though.