As a covert operative of the CIA, Nina Williams enters an underground fighting tournament to crack Kometa, a shadowy underworld organization. Functioning as the "sweeper" of her cell, Nina finds herself tracking a stolen high-tech weapon through a variety of locales to reveal a conspiracy on a global scale. Nina must now face a multitude of deadly enemies, as well as her own past, in order to save the world. -Control Nina with an intuitive 360 degree combat system -Wield a variety of weapons including handguns, sniper rifles, swords and tonfas -Burst organs and shatter bones with Nina's Critical Strike -Deliver Nina's signature moves outside of the fighting ring
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Listen, do not let the naysayers steer you away from this fucking raw ass game. Once you get used to analog-controlled combat, the game is a poignant Metroidvania with deeper puzzle-solving. I can best describe this as a 2006 Straight to DVD action movie in game form and it's so amazing to see until the credits roll.
While there is some annoying difficulty spikes towards the later half of the game that makes surviving the extreme backtracking the real challenge, It was all worth it for that finale. That final boss goes down as the best final boss I've ever faced in a video game. I'm not being hyperbolic.
While there is some annoying difficulty spikes towards the later half of the game that makes surviving the extreme backtracking the real challenge, It was all worth it for that finale. That final boss goes down as the best final boss I've ever faced in a video game. I'm not being hyperbolic.