Disney's The Emperor's New Groove

Disney's The Emperor's New Groove

released on Dec 31, 2000

Disney's The Emperor's New Groove

released on Dec 31, 2000

The Emperor's New Groove is a video game based on the 2000 Disney film of the same name, developed by Sandbox Studios for the Game Boy Color.


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Disney's The Emperor's New Groove for the Game Boy Color offers a decent adaptation of the movie's humor and quirky charm. While the platforming gameplay can be a little simplistic and repetitive, the bright visuals and catchy music capture the film's spirit. It's a good choice for young players or fans of the movie, but those looking for a deep platforming challenge might be disappointed.

Not great. But it’s a licensed GBC game, so what else could be expected? I actually really dig the way this game looks, mainly in the village and palace levels. It’s all got this smooth, outlineless, geometric feel to it that’s unlike any other GBC game I’ve played. The music is godawful, though, and the final boss is a huge mess. You climb this terrible tower level to get to Yzma, but when you approach her, she turns you into a bunch of animals and the level starts over. I then assumed you have to defeat Kronk in some way, so I threw everything I had at him, but nothing worked. I make the climb to Yzma and do the exact same thing over again… but this time she turns Kuzco back to normal? You don’t even have to battle her or anything. The game just cuts to a “YOU WIN!” screen. The human Kuzco sprite looks uncanny, too, like he’s melting or something. After cross- referencing with some YouTube longplays, this does appear to be the intended method to beat the game. Very confusing. Also I got stuck in the floor once. Pretty slipshod experience overall.

"Okay, team. We need a flashy game mechanic will set us apart from the other 2D platformers on the Game Boy Color. Any ideas?"
"What if we made timed gate puzzles...but you have to carefully aim llama spit into a spittoon to activate the gate?!"
(the entire room erupts into cheers)