In Dog's Life you play Jake the puppy, as he explores the USA in an attempt to foil a fiendish plot. Miss Peaches doesn't like dogs, and sees them as a way of making money, by dog-napping Daisy the pedigree dog. The dog elements are closely integrated into the game - smells are indicated by lines of coloured smoke, emphasising a dog's acute sense of smell. Locating footprints is also done via this Smellovision mode. Tricks can be learnt, and used to win treats from humans. Jake must explore vast environments and interact with 15 breeds of dog. The aim is to get them onto his side, which is usually done by either having more bones than them, or winning a subgame against them. These are also dog-based - in one you must dig up bones, while another has you 'marking territory' to annex a full screen.


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I love video games so much

Tentando jogar o máximo de jogos de PS2:

1° jogo: Dog's Life

Eu não tenho nem palavras para descrever o quanto esse jogo é ruim, eu passo um pano devido ao ano de lançamento. Mas que ele continua sendo ruim ele é.

Um simulador de cachorro a proposta é genial, e bem divertida no começo, com alguns minijogos que fez particulamente gostar desses momentos.
Gráficos não tenho direito de reclamar, para a época ele é aceitável e uma ambientação bem viva e colorida. Mesmo em muito momentos o cachorro ter uma cara muito macabra, passo um pano para o gráfico.

Agora o que esse jogo peca? Gameplay travada, camêra que não obedece e segue o jogador, trilha sonora repetitiva e muitos bugs, nunca tinha jogado um jogo que acontecesse tantos bugs, a música parava do nada, bugava em paredes e dentre muitos outros momentos de delírio.

O jogo tem seu charme, mas para mim não caiu bem.
A única coisa que fez eu continuar por um tempo foi a dublagem, eu joguei uma versão de Portugal e no começo era muito engraçado até perceber que eles fizeram por puro "meme", se tornando insurportável jogar, não é possível que aquilo seja feito para o jogo.

Que maneira legal de começar uma maratona :D

It's novel and has that early-2000s gross-out humour for kids attitude, but it's a fairly run of the mill collect-a-thon at the end of the day. Irritatingly most of what you need to collect can only be seen and picked up in the greyscale first-person view, which removes some of the appeal of the otherwise decent looking environments. The ending certainly takes things up to 100 though. Worth a curiosity check, and it's only about 6 hours long to collect everything if you're willing to stick with it.

When I was a kid, most magazine stores and biggers bars had a sections for DVDs, and most of the time most of these DVDs were sold as a collection of game demos.

I tried some of these titles a little bit: there were a demo for the Spongeob movie game, a demo od Shrek Super Slam and one for a odd Scooby Doo title where Shaggy was screaming into a cart or something.... among all of those demos there was Dog's life.

Being a big fan of animals, the idea of roleplaying as a dog, with the ability to go around towns, grab cats, scare guarda and use the weird tFPS nose to find odors was reall exciting. Sure Jake had a weird farting attitude, and the two sinister guys in the opening scene felt kinda weird, but this didn't stop me from asking for a original copy.... And oh my god I remember how kinda boring this all was.

As a whole this game is sort of a collect-a-ton: do different quests around the various parts of town to help people and dogs, to receive enough bones to upgrade your.... "dog chadness" or something and go closer to the dog-nappers that took your friend.

THe issue is for what I rememebr most of these quests were really tedious and not really understandable: you got a guy that wanna rebuild a rocket so you have to bring him all the scattered parts of the broken rocket near the farm

Or you have to POSSESS other dogs with less bones than you to make them go into other people houses and do stuff.
Or sometimes it's just a poop competition (yes there is a comand to escretate on the floor, then you can grab your dung with you mouth and throw it at the opponent.... keep in mind this has a key role during the final level).

The ability to go "Dog vision", probably one of the most interesting parts of younger me, is mostly just limited to "follow the purple smell to get extra things" amd it is never used in really interesting things. Not to mention that you mostly play in the regular bird-like view, and the janky controls and shaky cameras can make kinda weird to make some of the more difficult missions (I remember kind ahating the game from the snow peak onward)

The presentation is also kinda weird: it gives you those early 200 edge that didn't age that well, with and incredible attantion to poop jokes and kinda odd catchphrases.
Jake here is not a bad boy, but I don't think he is the goddesst boi around..... especially considering what happens in the ending.
Like holy shie, the last level of this game is horrifying: you enter this red-painted sky that looks come out of a horror game, and you find out that the villain of the game wants to turn dogs into cat food. with a machine that looks came out of chicken run. ANd THEN YOU KILL HER

It's kind of a cool moment even if left me some scars admittely.... but I feel it wasn't really worth it reach the end of the game to find out.

I am still fond of this weirdo, but I don't know if I can suggest it to somebody else that doesn't have nostalgia for it.

SLICING
DICING
MASHING
MISS PEACHES IS
CAT FOOD

yeah the ending is very weird and funny but this game is also actually kind of interesting. I don't like the aesthetic they were going for, it feels like it's trying too hard to look like a shitty mid-2000s animated kids movie but there's some cool technology in here at least. Like, they clearly put a lot of effort into this really stupid shitty game. The game generally feels like a playable shitpost though. There's constant fart and poopy doodoo shit jokes everywhere, like even in the infamous ending the dog just farts and the bad guy dies. As a connoisseur of feces I appreciated it to an extent but it feels so out of place when the game feels like it's trying to be like a Pixar movie or something. But the character is also just some smart ass so I don't know what they were going for.

Other noteworthy things to say... the cities look like silent hill sometimes for some reason. Some of the music is weirdly, uh, good. Like, bopping. There's this one song that's like doomp doomp doomp doomp doomp doomp. It's good, I swear. This game feels like it should have a cult audience because of how bizarre certain aspects of it are but actually playing it is pretty whatever. I didn't actually play this thing I just used some cheat menu and had fun with broken cutscenes and shit. I recommend you do the same with some friends if you're curious, and then skip to the end levels because they're fucking weird. Anyways, I'm sure Phil Harrison is very proud of this game.

This came highly recommended from a good friend. I think if I had played sitting on the floor with a couple of friends around and a buzz on this would have been an unbelievably good gaming experience, very funny, 10/10. But terrible games aren't as fun to play on your own, I find.