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Personal Ratings
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Shreked

Found the secret ogre page

Favorite Games

Metroid Prime
Metroid Prime
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest V: Hand of the Heavenly Bride
Gran Turismo 4
Gran Turismo 4
Spyro the Dragon
Spyro the Dragon

093

Total Games Played

030

Played in 2024

000

Games Backloggd


Recently Played See More

Disney's Donald Duck: Goin' Quackers
Disney's Donald Duck: Goin' Quackers

Jun 10

LEGO 2K Drive
LEGO 2K Drive

Jun 10

Disney's Treasure Planet
Disney's Treasure Planet

Jun 08

Car Racing Challenge
Car Racing Challenge

Jun 08

Barbie Super Sports
Barbie Super Sports

Jun 06

Recently Reviewed See More

The presentation is spectacular but mechanically it fails to have any identity beyond a Crash Bandicoot clone. It's also very on the easy side and it doesn't quite recreate Crash's controls the best. The Dreamcast version is visually a bit better than the N64 version but both are very serviceable for its cartoony aesthetic.

The best word to describe this game is aggressive. Immediately off the bat you'll have to trudge through pop-ups, long EULAs, signing in with an account, and then prompted about the paid currency, battle passes, daily challenges, and seasonal rank in the online.

Eventually you'll find the story mode and we reach the second stage of aggression; the writing never takes a breather, and it's about a 50/50 whether any joke lands. Sometimes it's a chuckle, sometimes I wish the game was just quiet for a moment. Sometimes it's self-aware about how annoying it is, but that doesn't excuse it for being annoying.

Finally, the last bit of aggression (and it's not a bad thing) is how much destruction occurs in this game. Nearly every object can be demolished into its raw Lego pieces, dozens of pedestrians can be flung into the air at once, and once the game starts to get going at the faster speeds, it all meshes together into a fairly decent flow.

The game follows a very simple structure; there's four worlds, each with some races which is how you progress through the story, some side missions that should take you a minute or two each, various one off challenge gates that you'll probably ignore until you have a faster car later in the game, and hundreds of collectable pickups, none of which really mean anything unless you enjoy the grind.

And grind it is, because while there's a good variety with each race having its own rival character and AI names and themed vehicles, there's only so many kinds of track layouts that really feel unique and inspiring, and every car controls the same (which is why you can download community made designs for them). The car editor is extensive and probably too involved for me to fully understand but I appreciate its depth, but there's not any tangible meaning or incentive in game to do so.

And it all ends with a bit of a whimper; never getting very difficult (although fortunately there's no unfair randomness happening in the races), and never really reaching any degree of amazingness. The story exists in its own bubble aware from the externalities of the modern Game as a Service, and while serviceable I struggle to really latch on to it and want to replay any of it, or care about collecting every tiny piece of cash floating in the world. Maybe it's worth a curiosity play but I think there's time better spent elsewhere.

A condensed version of Magenta's prior game Muppet Monster Adventure, which it itself is a Spyro-style collect-a-thon, Treasure Planet follows various scenes from the movie in a relatively harmless but not particularly long or interesting experience. Four of the levels are typical Spyro affairs where you play as Jim on foot; swinging a sword and using a blaster beam, collecting money from chests and completing occasional side quests for extra tokens. Four other levels are racing levels where you ride around a circuit for three minutes, collecting money and completing them under a time limit for more tokens. There's a decent bit of variety between each level but unfortunately that's the extent of the game; you'll be bouncing back and forth and neither of them get particularly deep in mechanics or difficulty. Two boss fights checkpoint the half-way and ending of the game, and they're both okay but are also about as straightforward as the rest of the game. Collecting every coin in each level is a bit arduous as some placements are rather tucked away or hard to reach using the rather stiff jump and glide controls (lacking the range Sparx had in Spyro), and there's not really any reward for doing this anyways. The music and visuals are pretty alright though (albeit this was released in late 2002 after much better looking games on contemporary consoles). It's a fun curiosity game though, but it's fairly short at just four hours, and there's better games that it's directly designed after that you should probably play before this.