Dragon Ball Z: Kyoushuu! Saiyan

Dragon Ball Z: Kyoushuu! Saiyan

released on Oct 27, 1990
by Tose

,

Bandai

Dragon Ball Z: Kyoushuu! Saiyan

released on Oct 27, 1990
by Tose

,

Bandai

Dragon Ball Z: Kyoushuu! Saiyan is a role playing video game and the first Dragon Ball Z console game. It was released only in Japan by Bandai on October 27, 1990, for the Nintendo Famicom. There was a limited edition gold cartridge of the game released. Kyoushuu! Saiyan is also one of the games included in the game compilation J Legend Retsuden for Nintendo 3DS.


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Game Review - originally written by Spinner 8

The first in the painful series of Dragon Ball Z RPGs. I dunno, people seem to like them, and it seems to follow the DBZ storyline faithfully, but, like many anime games, it doesn’t really dwell on who the hell anyone is. If you’re anything like me, you’ll be thinking “who the hell is this Kami guy, and where did he come from?” constantly. But I’m sure if you love DBZ like most people seem to like DBZ, then you obviously won’t have a problem with this.

I’ve said elsewhere that DBZ RPGs like this one are incredibly random and bad and not fun and the stupid cards are just stupid. But since I was forced to play this game for more than five minutes, I checked up on some places so I could figure out what the hell those cards were all about (the RPGClassics shrine was amazingly helpful in this regard). And then I set to work playing. And you know what?

This game isn’t that bad.

The number at the top-left indicates the card’s Attack power. On the map screen it’s also how many spaces you can move (no more, no less). The symbol in the middle usually doesn’t mean much, but if it matches the character who’s using it, their attack is stronger. If it’s one of those funky X-looking symbols, they can use a special attack. And the symbol in the lower-right is the card’s Defense rating (in RedComet’s translation it’s a Roman numeral). Battles are essentially random, but if you have another character adjacent to yours, both will participate in the battle. Which is good, because you’ll get your ass kicked at first if Goku and Piccolo don’t stick together. Seriously, I thought these guys were supposed to be badasses. And one little Kankousen and Goku’s dead. Pfff.

Dragon Ball games are not only fighting games.
The early Dragon Ball games had a miscellaneous culture: there were RPGs and there were card games.
And those games weren't bad either. There are few original games produced by Bandai, and only character games are mass-produced, and Dragon Ball is probably the first of these. Is it inevitable or ironic that the Tales series became even more of a character game after Namco was merged into Bandai. If you look at it from a bird's eye view, the Tales series also feels like an extension of Shonen Jump culture.

Well, this RPG series was a modest but quite interesting series. As far as I know, there have been five of them. The music of "3" was especially good. The general design of the game is that you choose randomly generated cards and move around the world map, and the battles also vary in total damage depending on the number of stars on the cards. And I had the impression that the anime-like movements and cut-ins were very elaborate and very cool. Some features are unique to RPGs. What impressed me the most was the strength of Chiaotzu. He can use his super powers to make Nappa unable to move every turn. lol

It's a shame that Bandai has sealed off this RPG series and is focusing on more profitable action and fighting games.
Well, all companies are similar. KOEI didn't put much effort into SLGs, which are a pain to make, and only made simple and profitable grass-cutting games.

So this RPG series ended up unfinished and I, as a fan, forgot about it for a long time.
However! When I discovered this game by chance, I was surprised.
https://www.youtube.com/watch?v=VSS-LrSR0cg

I wrote this in connection with this list. Click here to continue.
https://www.backloggd.com/u/LSW/list/fangamelist/