Dragon Warrior III

Dragon Warrior III

released on Feb 10, 1988

Dragon Warrior III

released on Feb 10, 1988

Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard. The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning. When a character switches classes, they lose all earned experience points, and half of their stats, but retain all the abilities of the previous class. In this way, you can create powerful combination characters that are able to cast spells and fight effectively.


Also in series

Fushigi no Dungeon: Torneko no Daibouken
Fushigi no Dungeon: Torneko no Daibouken
Dragon Quest V: Tenkuu no Hanayome
Dragon Quest V: Tenkuu no Hanayome
Dragon Warrior IV
Dragon Warrior IV
Dragon Warrior II
Dragon Warrior II
Dragon Warrior
Dragon Warrior

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This RPG really ups the ante with a sprawling world and a dynamic day/night cycle that keeps the gameplay fresh. You'll spend hours diving into its layered quest system and tweaking your party with the robust job system, ensuring no two adventures feel the same. The ability to shape your hero's identity adds a personal touch, making every decision feel impactful. Sure, the combat view might not be everyone's cup of tea, but the overall execution is so smooth, it's easy to get lost in the thrill of the chase and the satisfaction of uncovering every secret. A memorable journey that's hard to put down!

Dragon Quest III successfully synthesized a litany of RPG systems into an incredibly polished game with few real issues.

The core game is basically a second upgrade to the first two games, yet again featuring a bigger world, more spells, and a fourth character in your party. For any sequel of this day, that would have been enough, but that was just the beginning here. On top of these iterative enhancements, the game added a job system that worked far better than Final Fantay II's skill grinding system, a day/night cycle that I think was more interesting than Ultima V's, unique quests that allowed you to do one-off things (like being a king temporarily) and quality of life improvements to systems like fast travel and quest reminders to keep the game moving along.

From a technical standpoint, they just absolutely nailed it here. My only personal qualms are minor in that I still dislike the first person view of the combat, and I felt that the story, just like in the first two existed primarily in service to the gameplay.

To summarize, at the time of its release in Japan, I think it can be argued pretty easily that this was the best RPG around due to the size, scope and successful execution of its many game systems.

The final entry in the Erdrick/Loto trilogy, and quite the sendoff. It takes everything the first two games did and cranks them up to 11. A stronger narrative, a customizable party, larger world, the environmental storytelling telling us what cutscenes don't, just a lot going on.

What you see is what you get, and that's fine, because what it set out to do, it did a great job at it.

for better or worse, it’s dragon quest.

este juego mejoro casi casi todo lo del dragon quest 2, aumento los mienbros del equipo, puedes tener otros en bacan, cambio de clase, mas objetos, mas jefes, mas zonas, mas historia, mas magias, mas de todo, mejor incluyendo cosas nuevas etc etc

solo pienso en cosas positivas con este juego, el pedo es no se quien fue el terrorista lunatico psicopata homicida que programo el ratio de encuentros con monstruos porque vergacion, es mucho mayor al segundo juego

muchas veces daba 1 paso y me atacaba, 2 o 3 veces seguidas, eso puede frustrar un poco, es solo un defecto, pero uno muy serio ya que de eso consiste el nucleo jugable del titulo, sin embargo mas alla de eso no cambia el hecho de que es un JRPG muy genial

Game #66 of my challenge

This game took me a lot of time to beat, but I finally able to pass through it. This is the third installment of this series and a lot of this game is similar to the others.

The plot of this game is that there's an fiend named Baramos is menacing to destroy the world (this is not the same world as in the first two games). You, a descendant of a hero named Ortega, is called by the king to create a party to stop that enemy. There's a nice change regarding the Hero of this game: You can choose if you want to be a boy or a girl. This is the first game that I've played yet that you can choose what you want to be. Also, almost every character that you will interact with will also consider the gender that you are. The party will need to find 6 orbs and when you collect them all, you will be able to go defeat that final boss. Once you beat it, you need to go back to the castle and get the Reward from the king. However (Spoilers from 1988), the ground starts to shake and there's an actual final boss revealing his identity. For the time, having a fake ending is something nobody did before (or that I know). This added a whole bunch of gameplay to it, which is great for those who loves that type of game.

The visual of the game is extremely similar to the two previous ones. There are some new sprites, but that's about it. There's not much to talk about here. The Music is also really good in this game. I wasn't tired of hearing them during my playthrough. The songs were really fitting with the environment that your characters were .

The gameplay is really similar to the other 2 games, so I will simply highlights the changes or things that they added to this game. First of all, you can choose your party that will accompany you during your quest. So you can create a party of 4. You can choose on each created character the gender, name, and class that they will have, which is great. Not only that, but you can switch mid quests since you can recruit and stored them whenever you want. This is really impressive for the time. Also, another thing that is really impressive for the time, is that there's some side quests in the game. Doing some side quests will give you items that are not mandatory to the story, but will help you during your quest. Lastly, they put a lot of funny items in it that makes the game really flavorful.

Saying all that, I really had some fun with the game, but I'm starting to be burned out by old school RPG 100% based on luck. At least in my list, I will not see one until a little while, so it will give me a break from them.