Combining the 1 vs. 1,000 action of Dynasty Warriors with the addition of strategic elements, including unit command, Dynasty Warriors 9 Empires sets players on a quest to conquer ancient China by both sword and strategy. Powerful Siege Battles enable commanders to deploy units to capture strategic points on the map like castles. Experiencing high-stakes fights at every turn, players can now take control of these central points on the battlefield through the use of fire attacks or other stratagem, siege weapons, and, at times, simply by force as commanders execute their strategies and attack enemy troops by issuing vital commands to units throughout the skirmish.
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A shallow attempt at an "anniversary" game, this was clearly cobbled together and rushed to meet a date. This game fails to take the few good parts of Dynasty Warriors 9 and truly capitalize on them using the Empires format. The character creation is a step up from prior entries, but because of this features less options overall.
There was me thinking that they could make something playable after the whole fiasco with 9.
You know the saying 2you can't polish a poo but you can roll it in glitter, and then it rained". Thats the best way to describe this game.
Also i played the "ps5" upgrade, and the game still ran like arse, texture popping, screen tears and juddery cutscenes..
Roll on Dynasty Warriors 10.
You know the saying 2you can't polish a poo but you can roll it in glitter, and then it rained". Thats the best way to describe this game.
Also i played the "ps5" upgrade, and the game still ran like arse, texture popping, screen tears and juddery cutscenes..
Roll on Dynasty Warriors 10.