Earthworm Jim

Earthworm Jim

released on Oct 01, 1994

Earthworm Jim

released on Oct 01, 1994

A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed evolution. Jim soon realizes he is in control of the suit. Jim overhears the Queen's plans for the suit and decides to meet this Princess...


Also in series

Earthworm Jim HD
Earthworm Jim HD
Earthworm Jim: Menace 2 the Galaxy
Earthworm Jim: Menace 2 the Galaxy
Earthworm Jim 3D
Earthworm Jim 3D
Earthworm Jim 2
Earthworm Jim 2

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Reviews View More

I always loved just how weird everything looked and felt in the game. That novelty was the main draw for me, as the run-and-gun gameplay just felt okay

This worm really looked like a damn cartoon in 1990 whatever, his creator must be a super cool guy

Joguei muito esse quando era moleque. É um jogo muito menos divertido e interessante do que a minha memória me dizia.

Os controles são bem janky e leva um tempo para se acostumar com o timing das coisas. O level design em geral é uma bagunça completa, as fases são relativamente longas demais e ai, na união de todos esses conjuntos, se torna um jogo penoso demais, com uma dificuldade que é puramente dos problemas do jogo mais do que algo planejado.

Porém, acaba sendo um divertido pelo carisma dos personagens e pela direção de arte, que é algo muito único. A trilha sonora é bem legal também.

Enfim, se você conseguir lidar com os controles meio ariscos e tiver paciencia para lidar com a frustração de morrer sem saber o motivo (e sem merecer muitas vezes), vale a pena dar uma jogadinha nesse.

It's fine.

Does it warrant as many sequels as it got though? I don't think so.

One of my most beloved games from when I was a kid, that on every replay I find something new that I don't like about it. It was animated by a virulent transphobe with nasty fucking nails and Tommy Tallarico regularly lies about having composed the music for it when he absolutely did not. Nice stuff!!

I want to preface it right now, on the Genesis this is a 2 STAR GAME. The PC/Sega CD versions I think are 3 stars for many technical reasons and for having the very fun Big Bruty level.

The Genesis version though kind of SUCKS. It's not because EWJ is already an incredibly uneven game, but because the whip has the most particular hitbox you could imagine, requiring precision that really feels unnecessarily strict. The helicopter head never ever feels like it works right, and makes the Use Your Head portion of the final level nearly fucking impossible. The Genesis version plays so bad that I can see why it being readily available on Switch, along with its insipid creator has lead to people turning HARD on Jim.

The Sega CD version still doesn't play perfect, because at its heart Earthworm Jim is still kind of a mess, but I still think it's light years better than Earthworm Jim 2, which is a game that experiments with every level being the bad level. Tube Race and Snot a Problem are the only levels here that I think are just so shit that it brings the experience down. I think For Pete's Sake is pretty fun actually :)

Levels that are pure platforming challenges are usually pretty fun, with a huge asterisk, as sometimes Jim just doesn't control great or his sprite feels a little bit bigger than it needs to be, but I still think New Junk City, Level 5, and Buttville provide good enough platforming challenges. I am a biased observer though, as I really don't care about most 2D games and would rather playing Earthworm Jim than any boring ass Mega Man game, so take my words with a grain of salt.

The music is great though! It was absolutely not composed by Tallarico, despite his insistence it was. I doubt the Special Edition music was even done by him, even the guitars, as he pretty infamously plays to a backing track with VGL. Can he even play guitar? No one knows! Notice how EWJ2 is credited to him and half of it is music he didn't even compose? Weird, huh. I did listen to the music here a TON growing up, and still think it's brilliant stuff.

What this game is rightfully famous for is the animation, character design, all of it being REALLY great looking. The various Jim idle animations, the way Evil the Cat's gun knocks him back during his boss fight, and, even though it stinks to play, the animations in Snot a Problem are so beautifully done. It's a shame the most annoying piece of shit was behind these!

This game is so hard to go back to today for reasons that honestly don't have much to do with the actual game: it's an eccentric 90s platformer, not much to write home about. The fact that it's attached to the hip to the legacies of the most irritating fucking losers is really brutal. Still worth a shot on the Sega CD or PC, as the Genesis version is too clunky to even recommend casually.