Eggman Hates Furries

Eggman Hates Furries

released on Oct 22, 2010

Eggman Hates Furries

released on Oct 22, 2010

Eggman Hates Furries is a Game Maker-based Sonic the Hedgehog fangame made by Oddwarg, billed as "a 2D physics-based platformer which focuses on refined boss battles and stylish presentation". The plot is fairly simple, but not nonexistent. The story opens with Sonic racing Dr. Eggman to one of the Chaos Emeralds. Just as Sonic is about to claim the gem, Eggman overtakes him, violently knocks him aside, and claims the Emerald for himself. Sonic spends some time unconscious, and dreams of Eggman attacking and capturing his best friend, Miles "Tails" Prower. Sonic wakes up at his and Tails' home, and walks outside to find Tails making some adjustments to the Tornado before setting out on a casual flight. Sonic attempts to follow Tails, only to be confronted by Eggman, who promptly knocks Sonic off a nearby cliff. Sonic and Tails are quickly caught up in a deadly game of cat-and-mouse against Eggman and his many contraptions, fighting for their very lives.


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It's funny how Sonic Super Stars and Frontiers fill me with nothing, but a Game Maker game from ten years ago makes me rock hard. It's Sonic if he was in a Treasure game, hell yeah.

And IDGAF what anyone says that ending was real as fuck.

Indescribably peak.

We don't need to talk about the ending.

The second stupidest title for a game I have ever seen, behind Mortal Kombat 1. And yet, it's a surprisingly competent fangame with some of the most enjoyable boss fights I've experienced in a 2D Sonic game.

I don't know why I think about this game so much, but it's one of the first examples that comes to my mind when trying to think of "good boss rush games".

There's just so much variety, and the difficulty plus amount of fights really makes it feels like an uphill battle (it even starts on a literal uphill battle) which makes the final victory feel really satisfyingly earned.

The audio was absolutely fucked when I played it tho. Lowered all volume settings to 1 and it still was ear-destroying IIRC. Idk if that's ever been fixed.