Enter the Gungeon

Enter the Gungeon

released on Apr 05, 2016

Enter the Gungeon

released on Apr 05, 2016

Enter the Gungeon is a gunfight dungeon crawler following a band of regretful misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot¬tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.


Also in series

Exit the Gungeon
Exit the Gungeon

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I really wanted to like this game, especially since the whole thing can be played co-op... but it was extremely stingy with weapon drops that got even worse in co-op because it seemingly didn't adjust the drops for the larger amount of players. Also, if you're going to litter the rooms with tons of crates and other breakable objects, they better have a chance to drop health or something. Come on.

I never got far. Broke one controller, and cursed way too much at it.

Still a solid time.

It didn't click with me for a long time, but I understand the hype now. Maybe I'll have the same with Binding of Isaac one day...

EEEEEEEEEEEEEEEEENTER THE GUNGEON! ENTER THE GUNGEON! ENTER THE-- EEEEEEEEEEEEEEEEEEEEEEENTER THE GUNGEON! that shit goes so hard.

Decicied to play this on PC at a friend's house, and its remarkable just how good the game is, even after playing it for so long. This was probably one of my first roguelikes I can remember playing, and back in the day I never gave it much of a thought as I didn't really understand what the game was, but when I got the game for myself I truly understood what it's like to engage and keep improving upon what you already built in.

As the fundamentals of all rogue-likes work, your death isn't the end, its just another beginning. With a lot, and I truly mean A LOT, of items that are present in the game (that I'd have to search on google because the sheer amount of items that exist is just insane, the gungeon wiki is a blessed place) every time I played the game it felt like a new experience. Theres a good amount of bosses to learn, lots of different enemy types, and the amount of items just adds to the chaos. The different playable characters are also a nice touch, as each of them have their own advantages and starting weapons to help with. The final floor is truly the most challenging, as if you are not prepared with your ammo and guns, it would be the worst ending to a run, but finishing the floor is probably one of the most insane experiences I've ever had with a game like this.

There's also coop in this game, as I mentioned playing this at a friends place, the coop is local only as far as I can tell, but you can probably set up remote play and make it work, and the coop is a really fun experience too, the enemies do get buffed to match up with the 2 players, and there's a unique ending if you DO manage to beat the game with 2 players (assuming you know how to get the true ending) which makes it a worthwhile experience if you enjoy the game. I personally did and I still play this from time to time, just to get that rush again, and rainbow chest mode cause lol.

[4/25/24]

I started playing this game on the 9th of January, 2020. It was the second ever roguelike I played. Cut to today, and I've finally killed the final past I needed to kill. Fuck you, legally distinct Sarah Connor.

As the most Pro-Second Amendment game of all time, the game does the most to drill the fact that the game's themed around anything with gunpowder in it into your skull. The Dungeon is the Gungeon. The in-game compendium is called the Ammonomicon. The enemies are themed after guns, you got normal bullets, shotgun shells, sniper bullets, walking grenades and all have names relating to guns. The screen clear is a blank. Cursed enemies are "Jammed". You get cursed for having melee-related items. This is another one of those "reference absolutely everything" indies games (referencing D&D the most) often, so if the novelty of everything being a gun starts to wear off, you'll have all of the references and jokes to fall back on.

The guns themselves are guns, obviously. You shoot them and the bullets hurt. Everyone talks about the bullet that's actually a gun that shoots guns that shoots bullets, but my personal favorite's the Rad Gun that goes "NOICE" when you time the reload. Even with all the different guns, items, and synergies, you're still just shooting guns where the only major difference is how far you'll probably have to be for maximum damage. To me, most of the fun comes from dodging all the attacks. Since all the enemies fire in small but set patterns, the different room layouts and enemy placement changes where and when you have to dodge roll in each room. The bosses are where they kick the bullet patterns up a notch. Coming back to this game after a few years kicked my ass, but I still remember all of them. Especially those Kill Pillars. Outside of combat, most of the variety comes from modifiers for the entire run.

If you like shooting things like a real patriot this is the perfect game. If you like gun puns this is also the perfect game. if you're here for a challenging bullet hell this probably isn't it but it's definitely a gateway to that kind of stuff. The time I had was very fun and very stressful. Now, I'll just be coming back to 100% the game and get the Finished Gun.