Fallout 4: Vault-Tec Workshop

Fallout 4: Vault-Tec Workshop

released on Jul 25, 2016

Fallout 4: Vault-Tec Workshop

released on Jul 25, 2016

DLC for Fallout 4

Vault-Tec Workshop is the fifth add-on, and third workshop add-on for Fallout 4. It triggers automatically once level 20 is reached and the player character is outside the Institute. Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!


Also in series

Fallout Shelter Online
Fallout Shelter Online
Fallout 76
Fallout 76
Fallout 4 VR
Fallout 4 VR
Fallout 4
Fallout 4
Fallout Shelter
Fallout Shelter

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So much of the Fallout world and atmosphere stems from the understood falseness of the Vault system and its messaging - that the Vaults were a gilded lie sold to pre-bomb Americans to trick in them into various dangerous experiments under the guise of safety and security as the world fell apart. Even excluding the old isometric games, Fallout 3 and New Vegas made it very plain to the player that Vault-Tec was a psychotic and cruel organization that turned survivors into guinea pigs in the name of profit and scientific advancement. Sometimes the results of those experiments have a macabre humor to them - Vault 11 from New Vegas - or can even be openly silly - the Gary clones from 3 - but Vault-Tec is never given a comedic cop-out; they're a critique of unrestricted corporate interests exploiting and dehumanizing the propagandized American people for profit, and thus the player learns to recognize that Vault-Tec's actions are almost always intrinsically negative in a moral sense.

To trivialize that core piece of the fiction and warp it into a goofy lil "would you like to play Overseer and 'test' some NPCs in a vault of your own?" DLC is the final proof for me that Bethesda, despite their few brilliant moments, will fundamentally never truly understand the politics of Fallout nor the artistic intentions of the folks who created its world, and thus will never be the stewards this franchise deserves. A true "emperor has no clothes" moment for me.

The only workshop DLC worth mentioning. There technically is a quest but not really. It's exactly what's on the tin, if you care about settlements and think making a vault sounds cool then you will get some enjoyment I'm sure.

Cómo he comentado la parte de la construcción y los asentamientos es lo que menos me agrada de Fallout 4, en cuanto a historia estuvo "meh" solo haciendo referencias a loa experimentos de los refufios, y poco más.

Infinitely more creative then the other workshop DLC, but also just kind of whatever. The advent of a story here, and more to do with the added workshop components it fun but could have been deeper. not complete garbage compared to the other however.

This DLC has more value than much of the others as there is an actual story to this and a fun little modules to build up inside this failed vault location and deal with an overseer who wants to conduct experiments, but you can choose how they go and use these items in other settlements to improve moods and ect.

Beyond this, there isn't too much more for it to be classified as a DLC imo, but it's certainly better than the first two.