Fallout 4

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Bethesda Game Studios welcome you to the world of Fallout 4, their most ambitious game ever, and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.


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its like they didnt pay attention to what people liked about the other games


There's some stuff here that I really appreciate (the robust weapon customization and settlement building feel very appropriate for Fallout) but they neutered the dialogue system and, furthermore, it frustrates me how little roleplay there is in this supposed roleplaying game.


I have a love hate relationship with this game. On one hand, the dialogue seems to have gone the Skyrim route, minimizing the impact of the player in dialogue trees, though not as minimal.


Kind of a breaking point for me with Bethesda. Their constant battle between world design prowess and weak storytelling comes to a head here and the former wins out by a clear margin. The narrative and RPG elements here are embarrassingly undercooked while the world of the Commonwealth feels both amazingly well-designed and weirdly ill-defined. There's nothing here to thread the story of this world together since all of the various threads lack cohesion to the point where they all feel like vague sketches of ideas rather than fully fleshed out parts of the world. I love exploring this version of post-apocalyptic Boston and the gameplay is markedly improved from prior Bethesda games, but there's a overwhelming feeling of missed potential here that's hard to ignore.