Fatal Frame: Maiden of Black Water

Fatal Frame: Maiden of Black Water

released on Oct 28, 2021

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Fatal Frame: Maiden of Black Water

released on Oct 28, 2021

Experience all of the horror from the original FATAL FRAME: Maiden of Black Water with new remastered visuals, new costumes and photo mode features.

The main adventure consists of three interconnected stories which lead the player to uncover the horrifying truth behind a string of recent tragic deaths taking place in a forest with an infamous history.

Take on the role of one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away. The story will take you on a frightening adventure through the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses.


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I really enjoyed that game. But I can tell it's a bit clunky and repetitve. Levels are empty and the story leaves some to be desired. However it still had my interest a little bit. I should go back and try the original trilogy.


This is the definition of an average game i think.
Uninteresting exploration (the game guides you everywhere never letting you go). It might be good for some but it wasn't for me, there's not a lot you gain from not following a linear path the game chose for you.
So many recycled enemies, i swear i've taken 1000 photos of the same tall maiden.
Coupled with a very uninteresting story i tried to finish as quickly as possible.
But you know, i had fun. Not with the main purpose but dressing up characters. My playthrough was entirely with Yuri as Ryza and Miu as a goth maid. Too cute.


Bloated. This game is already like 12 hours long you don't have to make the entire final chapter just hundreds of dull enemies to pad for time.
I was very excited to see a modern take on Fatal Frame but sadly this feels like less than an evolution from FF3, it's a step back, making exploration more janky and basic, making the combat smoother but more simple, it's a real shame, but I'm kinda disappointed.

I hope this does well, though, so a new one can be made with a higher budget.


Feels more like an action game than a survival horror, completely different from the previous game.

They gave you so much tools at your disposal that the game has become too easy (even on Nightmare difficulty). The exploration is also very lacking because you traverse the same place over and over.

Platinuming this game is a nightmare too, since you have to replay the whole game again, but this time you have to do it as slow as possible racking as much points and items as you can while using only the weakest ammo to get the S+ rank. The only reason I platinum this is because I've been a fan of this series for a long time.


I’ve never had the chance to play any of the ‘Fatal Frame / Project Zero’ games, as I never owned any of the consoles needed for the previous episodes, so, being a huge survival horror fan, I was really happy when they announced ‘Maiden of Black Water’ coming to PC. I went in completely blind, knowing almost nothing about the plot and gameplay, and all in all, I was mostly satisfied. There were a few annoying issues, though.

First of all, the numerous back and forths you need to do, and the cumbersome controls can drive anyone insane after a while. I suggest you play one chapter at a time, so you don’t get bored with the same locations too quickly, and use a keyboard and mouse instead of a controller – for me, that made taking photos at least a bit easier. I wasn’t a huge fan of the character designs, either, especially the facial expressions: the protagonists look like porcelain dolls devoid of all and any emotions, and, unfortunately, the poor voice acting doesn’t help, either.

At least the rest of the graphics looks fine, I guess, and the atmosphere is spot on. The story might not be that strong, but I found the various Japanese legends and folklore behind it very interesting. It reminded me of movies like ‘The Grudge’ or ‘Ringu’, or the creepy visual novel series, ‘Spirit Hunter’.

In summary, this is definitely not a great game, but I wouldn’t call it bad, either. Not as scary as ‘Silent Hill’, not as action-packed as ‘Resident Evil’, but still OK.


I can't say I didn't have fun, it's definitely a comfortable game and I had no issue playing it all the way through... but I do feel like the whole experience was maybe a little... lacking? You have quite a large map spread out across a mountain, broken into areas, but you end up revisiting areas and fighting the same ghosts a LOT. Which feels especially weird because a lot of the game revolves around just going back and forth between the mountain and your home, rather than the typical survival horror of "I'm stuck in this place until the game ends and then I escape" - this would've been FINE if you were visiting new spots every time you left and came back, or if it gave you more freedom to explore a somewhat open world with new objectives in new places with different ghosts upon each outing.

Hoping the rest get ported to Steam!