Fausts Alptraum

Fausts Alptraum

released on Apr 08, 2017

Fausts Alptraum

released on Apr 08, 2017

Fausts Alptraum is an single player, puzzle game created by LabORat Studio, an indie game team from Taiwan. The story based on Goethe's Faust. Players will play as a troubled girl wandering around in a crayon-drawn world. Players will have to find the relevance between dreams and reality by collecting clues.


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I yawned a lot, the aesthetic isn't the problem, is just that there a lot of games like this one, I enjoyed it a bit though, but wasn' interested.

This review contains spoilers

got the bad end because at the end RIGHT in front of the door during the chase i got caught because i was holding down the left arrow key and didn't notice quick enough i needed to go down. i don't care enough at all to even go watch the other endings. nothing about this held my attention like other rpgmaker games have. some parts were frustrating and i ended up just following along with a guide for most puzzles. style and atmosphere were good and that's what drew me to the game in the first place. overall was let down by this.

the game's atmosphere and art style are really amazing. i ended up using a guide for the puzzles as they were a little confusing at times. the story was compelling but nothing too crazy.

Great atmosphere and vibes, kinda only aight otherwise.

played oct 14th (finished oct 16th) for rpgmaker october

a way of summing up alot of the issues i had w this game is that its doing too much. story is not /bad/ but throws so much text at you that most of it washed over me without inspiring much desire to think abt it too hard. and the puzzles are made up of so many small parts that made them easy to forget how they fit together--along w usual "use a walkthru" gripes that i shouldnt need to repeat everytime i play one of these--that it didnt take too long for me to get annoyed by them. lovely art and atmosphere though. somehow bc of that i think its still ok.

RPGmaker horror games seems capable of telling only one kind of story so it always boils down to which one does it with the better characters and subtlety.
Fausts Alptraum isn't as visually creative and striking as Hello Charlotte or OFF but it also isn't as trite shite as Coffin of Ashes, so I'd say we strike a neat balance and get a familiar but heartfelt goth spin to Goethe's magnus opus.
I also appreciate that, while still using loads of madman logic for certain puzzle and way too much backtracking, the gameplay tried to be interesting and really tested what could be achieved with the engine.