Fighting Force

Fighting Force

released on Oct 09, 1997

Fighting Force

released on Oct 09, 1997

Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through. The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.


Also in series

Fighting Force 2
Fighting Force 2

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I like that there are two girl characters cuz then both me and my girlfriend can accurately both be girls that kick ass

I used to play this with my brother a lot when I was but a boy and I always thought of it like Streets of Rage but better because it was 3D but now I'm a grown man I know that that's the dumbest thing anyone has ever said and Streets of Rage is a billion times better than this.

Nostalgia wise, this was one of my favorite coop games to play as a kid

On one hand the combat here is a huge improvement to the formula. In addition to this being in three dimensions, the way your character slides forward a bit when kicking and you having a back-punch move that lets you completely reverse in the middle of a combo and smoothly transition into an offensive makes this so much more complex than the old school side-scrolling beat-em-ups. The fighting here is about distance-management and strategy. You want to avoid being surrounded, which is a thing that can happen only in 3D (or top-down/isometric). And it surprisingly works very well for a while.

On the other hand you're unable to block or break through the enemy blocks, you rarely have an opportunity to grab an enemy, and sometimes you get stuck in that loop of being unable to pick up a weapon because you're being punched and unable to punch back because you're standing over an item and that's when your punch button turns into a "pick up" button.

All these issues kinda come to the forefront on the first boss[1] where the difficulty suddenly spikes and his every hit knocks you down. I still don't know whether I beat him correctly or cheesed him because the only way I was able to do it is get close to him, let him electrocute me, get up and try to hit him immediately before he electrocutes me again. Rinse and repeat till you go insane.

After that boss it seems to me that the issues were starting to become more exacerbated. Enemies became more agile and made you feel like your animations are slow and clunky. New types of enemies started to feel cheaty, as some could incapacitate you like that boss and some would have replenishable health.

All these issues really made the game start to feel stale after that point. A shame because I feel like this had the potential for a masterpiece. But I've definitely played better 3D beat-em-ups and this ain't it.

[1] it was that robotic boss that hits you with electricity. Might've not been the first, I don't remember.

Uno de mis títulos favoritos de la play1.
Los personajes a manejar son muy distintivos con sus ventajas y desventajas. Me gusta el detalle de que se puede coger varias rutas para llegar al jefe final por lo que da cierta sensación de rejugabilidad.
Con respecto al desafío es bastante consistente aunque flojea mucho en sus últimos tramos al quitar las armas y hacer que nos defendamos solo a golpes. Creo que se pudo haber planteado mejor esos tramos y poner a enemigos más interesantes o poner algunas armas. Aparte de que el golpe retroceso es bien impreciso y las animaciones para coger objetos del piso fallan debes en cuando.
Con esos problemas no le quita ser un gran juego.

A few bosses are cheap and the damage done by enemies is inconstant. Such as the same enemy hits 0%- 2% with a kick, 40% with a single punch, and 5% with an actual combo. One moment, the Jetpack boss killed me(Alana) with one and the next turn, Alana took 3 hits.

Fighting Force tried to be a great game but turned out to be below average. I mean Final Fight, Double Dragon, Streets of Rage, & TMNT did it better...in 2D. Not a bad game, it is simply not good. I don't recall playing it much as a kid back in the day. I do remember, liking this game more than it's terribly equal.