Fighting Street

Fighting Street

released on Dec 04, 1988
by NEC

,

Capcom

Fighting Street

released on Dec 04, 1988
by NEC

,

Capcom

A port of Street Fighter

Deep inside you there lurks a warrior. Let him loose! And test him against the martial arts champions of 5 nations. Grit your teeth, pump up and take after Retsu and Geki from Japan. Most worthy opponents! But watch out for the baddest - Adon and Sagat, a couple of Thai's. Mike and Joe (USA), Birdi and Eagle (UK), Lee and Gen (China) all have their own special "tricks." Be quick and strong, or be gone!


Also in series

Super Street Fighter II: The New Challengers
Super Street Fighter II: The New Challengers
Street Fighter II Turbo
Street Fighter II Turbo
Street Fighter II
Street Fighter II
Street Fighter 2010: The Final Fight
Street Fighter 2010: The Final Fight
Street Fighter
Street Fighter

Released on

Genres


More Info on IGDB


Reviews View More

Arguably the best version of Street Fighter you'll play, better than the arcade in fact, if you can put up with the loss of punchable pads. Even so, it's a bit of a mess. It jerks around at a decent clip, and while the music is quite excellent thanks to the CD, it's still using the horribly distorted vocal SFX of the original. The moves are also incredibly frustrating to pull off. There are only two buttons, and only one character to play as. They could have done something really great, but...

Status: Beaten with 313,300 points

When the PC Engine CD was released, you could play two games on this thing. Those two games were NO-RI-KO and this game. I'm guessing they were trying to go for the same strategy of releasing an arcade game that was something the Famicom couldn't even think to achieve. They also did this with Bikkuriman World which was Wonder Boy in Monster Land but reskinned to be based off an Anime.

Now Street Fighter was not a good game, I'm sure most people know how much the sequel improved on it. I'm not sure if it was recieved well back then but it must of had some fans to get ports. If you were hoping this port would improve anything well it at least did one thing and that's the music. It's got some nice CD quality tunes. But pretty much everything else is not fun.

This is just not a fun game and I'm just amazed at how different fighting games were back then. Why is stuff like specials so busted in this game? It's insane how good they are. I don't recognize a lot of characters though it seems some of them would return in the Zero series like Birdie and Gen.

Now you can get through this game without too much struggle even with limited continues but once you get to Sagat you'll regret ever wishing you got that far. HE'S SO UNFAIR! Like good lord is he an awful difficulty spike. I'm going to assume this was to take more money from you in the arcades but it's just not pleasant. Here I thought he was obnoxious in 2 but now I hate him even more. No wonder SNK bosses are known for being notoriously hard because I'm pretty sure the director of this game would later make Fatal Fury.

I honestly can't tell if the game has slowdown or it just has slowdown on purpose to make specials feel even more powerful but I'm not a fan of it. The voice samples are also really bad, I almost thought it was bad emulation but they really do just sound that bad. I could understand this being a thing in the Arcade version but why is it still here? If they wanted to keep it accurate then the music shouldn't have been redone then.

So yeah I can't really stand this game at all. It's not the worst game ever made or anything, it's not even the worst PC Engine game. But this was still not fun and there's a reason it barely is remembered outside of it being horribly outdated. If there is one thing I don't get though, why the name? Was a copyright issue? Even in Japan it's called Fighting Street.

EDIT: So this is me a few hours after posting this, wanted to say apparently it was changed cause Namco owned the name "Street Fight" That's so weird that was the reason if that is true.