Fighting Vipers 2

Fighting Vipers 2

released on Apr 01, 1998

Fighting Vipers 2

released on Apr 01, 1998

The sequel to the innovative Fighting Vipers has arrived and is set to ignite the world of beat 'em ups once again. Revenge has conquered your mind and aggression has poisoned your blood as you take control of a band of 'Vipers', each boasting distinct weapons in a fight to remove dictatorship from the city's Mayor. Fighting Vipers 2 is sure to put your pulse into overload!


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Fighting Vipers
Fighting Vipers

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It's Fighting Vipers, but more of it. That same ragdoll fist flying limb-breaking charm is here once agin as I Bahn my way through everybody. This entry has creative new characters too, like the guy who rides his bike. The AI is much more fair, even if BM can take many attempts still. I imagine it'd be funner with a human opponent, but Fighting Vipers still has its charm here!

The powerful blows sends the opponents soaring through cage walls, your armor is susceptible to breaking mid-fight and the roster of characters are wacky and stylish. The gameplay is decent but every other part is what made it memorable

Probably my favorite fighting game out of all the available to play ones in the Yakuza series. It oozes just SOOO much charm like for some reason this game makes me wish I was in a late 90s/early 2000s skateboarding video while drinking mountain dew or something idek man...

There is something just popping to Fighting Vipers 2 that just isn't really present in other fighters of it's nature. It has more style, flair, and substance to it's character design that just really helps it stand out. Each character looks neat and interesting at a glance, and they feel and play different enough to keep fights interesting. While I have not personally played the first Fighting Vipers, it does feel like it's a step up in terms of gameplay and working kinks out of it's original game.

Simply put, Fighting Vipers 2 is kinda just charming. While I can't say the gameplay is super in-depth, or character balance works; I can at least say that it feels good. Fights are quick and bursting with combos, juggling, and recovery options. The fact that at any given time nearly half your health bar can be wiped out with a good juggle can make for some really neat come backs. Cool slow downs happen when you land a particularly powerful move, or even breaks the stage if you beat them enough. Music is consistently pumping your ears with intense fighting vibes, and each stage feels vibrant enough to at least latch to your memory.

All that said, Fighting Vipers 2 kinda just belongs in an arcade to play as a fun one off thing rather than be a center piece to any fighting game night. There just isn't much the game does well enough to really captivate people to play due to how sluggish and luck based it can seem to be. Top that off with other fighting games simply making combat more interesting and control better lends this game to fall to obscurity. While I certainly don't think Fighting Vipers 2 is anything that amazing, I would say it deserves to at least be remembered for making it's type of fighting games feel more appealing.

Fast and fluid combat, armor destruction is a highlight, but this game package as a whole feels barebones. There are much better fighter games on the Dreamcast.

played recently in yakuza gaiden after playing the dreamcast version a while ago. it looks and sounds amazing, but i dont really know what im doing