Played this in Like A Dragon Gaiden, appreciated seeing the finishing move five times and the stage breaking, particularly when fighting the final guy. Movesets are easy to pick up. The enemies on later levels will punish you when they know you're down and out. Music was good. Reminded me of Tekken 2, minus a story.
There is something just popping to Fighting Vipers 2 that just isn't really present in other fighters of it's nature. It has more style, flair, and substance to it's character design that just really helps it stand out. Each character looks neat and interesting at a glance, and they feel and play different enough to keep fights interesting. While I have not personally played the first Fighting Vipers, it does feel like it's a step up in terms of gameplay and working kinks out of it's original game.
Simply put, Fighting Vipers 2 is kinda just charming. While I can't say the gameplay is super in-depth, or character balance works; I can at least say that it feels good. Fights are quick and bursting with combos, juggling, and recovery options. The fact that at any given time nearly half your health bar can be wiped out with a good juggle can make for some really neat come backs. Cool slow downs happen when you land a particularly powerful move, or even breaks the stage if you beat them enough. Music is consistently pumping your ears with intense fighting vibes, and each stage feels vibrant enough to at least latch to your memory.
All that said, Fighting Vipers 2 kinda just belongs in an arcade to play as a fun one off thing rather than be a center piece to any fighting game night. There just isn't much the game does well enough to really captivate people to play due to how sluggish and luck based it can seem to be. Top that off with other fighting games simply making combat more interesting and control better lends this game to fall to obscurity. While I certainly don't think Fighting Vipers 2 is anything that amazing, I would say it deserves to at least be remembered for making it's type of fighting games feel more appealing.
Simply put, Fighting Vipers 2 is kinda just charming. While I can't say the gameplay is super in-depth, or character balance works; I can at least say that it feels good. Fights are quick and bursting with combos, juggling, and recovery options. The fact that at any given time nearly half your health bar can be wiped out with a good juggle can make for some really neat come backs. Cool slow downs happen when you land a particularly powerful move, or even breaks the stage if you beat them enough. Music is consistently pumping your ears with intense fighting vibes, and each stage feels vibrant enough to at least latch to your memory.
All that said, Fighting Vipers 2 kinda just belongs in an arcade to play as a fun one off thing rather than be a center piece to any fighting game night. There just isn't much the game does well enough to really captivate people to play due to how sluggish and luck based it can seem to be. Top that off with other fighting games simply making combat more interesting and control better lends this game to fall to obscurity. While I certainly don't think Fighting Vipers 2 is anything that amazing, I would say it deserves to at least be remembered for making it's type of fighting games feel more appealing.
[Played via Like A Dragon: Gaiden]
Tekken 7-8's slo mo moments when a cool action is about to occur mid-match feels like its following the legacy of Fighting Vipers doing that, but also destroying the outfit of whoever got owned.
I wish this series continued on at least through the end of the PS2 era instead of dying with the dreamcast and arcades. How could anyone not want to play a game where the big bad is named B.M. ?
Tekken 7-8's slo mo moments when a cool action is about to occur mid-match feels like its following the legacy of Fighting Vipers doing that, but also destroying the outfit of whoever got owned.
I wish this series continued on at least through the end of the PS2 era instead of dying with the dreamcast and arcades. How could anyone not want to play a game where the big bad is named B.M. ?
It's Fighting Vipers, but more of it. That same ragdoll fist flying limb-breaking charm is here once agin as I Bahn my way through everybody. This entry has creative new characters too, like the guy who rides his bike. The AI is much more fair, even if BM can take many attempts still. I imagine it'd be funner with a human opponent, but Fighting Vipers still has its charm here!
Beat this with the other two arcade classics in LAD Gaiden and way better than its predecessor. I like the power hits to knock off the other enemies armor and sending them flying out the screen and even into lava and watching their flesh melt off. Wasn't too much BS difficulty either like with the first one. Pretty fun for a quick run.
A bit of a sleeper "hit" in my eyes.
Better game feel, just as fast as the first game, some new mechanics that Virtua Fighter would pluck from 4 onward and one really dumb mechanic that you can turn off.
Game has more defensive options. I think this is where tech rolls and safe falls became fully fleshed out.
No default ways to side step but you gotta do Tech Guards (sort of this game's Parry) where you can do side steps among a bunch of other stuff like quick grabs, and actual counter attack etc.
Two new characters added to the base roster. Charlie and Emi. Two corny character that fit right in with a wack ass fighting game. Both having "stances". Charlie can hop on his BMX and Emi.... sits on the ground? Its generally fun stuff and I prefer this over the first game to be quite honest.
Too bad cuz this game's obscurity rivals that of Last Bronx and a pretty terribly bare Dreamcast port (TWO YEARS after it hit the arcades.)
Thankfully, you can play it on Fightcade 2 but yeah.
Shit's fun.
Better game feel, just as fast as the first game, some new mechanics that Virtua Fighter would pluck from 4 onward and one really dumb mechanic that you can turn off.
Game has more defensive options. I think this is where tech rolls and safe falls became fully fleshed out.
No default ways to side step but you gotta do Tech Guards (sort of this game's Parry) where you can do side steps among a bunch of other stuff like quick grabs, and actual counter attack etc.
Two new characters added to the base roster. Charlie and Emi. Two corny character that fit right in with a wack ass fighting game. Both having "stances". Charlie can hop on his BMX and Emi.... sits on the ground? Its generally fun stuff and I prefer this over the first game to be quite honest.
Too bad cuz this game's obscurity rivals that of Last Bronx and a pretty terribly bare Dreamcast port (TWO YEARS after it hit the arcades.)
Thankfully, you can play it on Fightcade 2 but yeah.
Shit's fun.