Final Fantasy II

released on May 03, 2001

A remaster of Final Fantasy II

The WonderSwan Color version of Final Fantasy II included completely redone graphics in the manner of the 16-bit generation Final Fantasy games and includes larger character sprites, remixed music by Tsuyoshi Sekito, and full graphical backgrounds in battle mode. It is from this base that the international version of Final Fantasy II began to take shape.


Also in series

Final Fantasy X-2
Final Fantasy X-2
Final Fantasy XI Online
Final Fantasy XI Online
Final Fantasy X
Final Fantasy X
Final Fantasy
Final Fantasy
Final Fantasy IX
Final Fantasy IX

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This review contains spoilers

This game was an enjoyable entry within the Final Fantasy series. The storyline is great and was revolutionary enough for its - a group of characters that join together under the common goal within the Rebel Army, to defeat the Empire who has caused turmoil and trauma to each individual involved. Introduced was a somber storyline with interesting aspects of the lore and background of characters and locations. Mechanics-wise, the levelling system is different to the traditional variant, which was refreshing. No explicit levels, just increases in different stats, spells and other attributes which can easily be exploited. Whilst the "Trap Rooms" did feel overused at times, they were not enough of a hinderance for a less enjoyable experience as they seemingly added another layer to dungeons regarding difficulty and problem-solving. Early game however, navigating the map and figuring out the next location to progress the story felt fearful, due to over-levelled enemies in certain areas which were very close to your own location and one step in the wrong direction would instantly destroy your team.

Loadings aside (all this because of the stupid random encounter sfx) it's a fine version of an overhated classic.

its a real shame this game gets so much vitriolic hatred considering its basically the most important game in the final fantasy series but also i kind of get it. i really like this game and i want to be a diehard defender of it but i mean, i played it. its simultaneously extremely tedious while also being way too easy, the dungeon design is dogwater, magic is more of a hassle than a boon, and theres about 50 more little annoyances that made me so excited for the game to finally end.

that said, the much maligned xp system really isnt that bad! the story is really good for a nes rpg, its got some good twists and turns and a bunch of fun characters who join your party and ruin the levelling you did with the previous member but its Fine. the worldbuildings also very good, and tonally its a shockingly depressing game, a lot closer (in a lot of ways tbh) to FFIV than FFI or FFIII.

it's worth playing if you like this series and want to see where way more of the roots of it came from than you might think, but also, unfortunately, all those guys saying it's the worst final fantasy are more or less right

Game Review - originally written by ???

Nothing really new here in this remake of the old NES classic, aside from the usual graphical and aural upgrade. If you’re thinking that maybe Square was smart and did away with that stupid experience system, well you’re wrong, it’s here, and you’d better get used to the idea. Still, it does look pretty.

I went into Final Fantasy II with trepidation. This is the Final Fantasy game everyone seems to hate. Lot of words out there on the Internet about having to whack your own party members in the back of their plush, malleable skulls until they learn to have better HP. Literal tomes about memorizing complex sequences of key words to further the story, like a child learning to navigate the English language. "Final Fantasy II sucks!" all my friends shout, "Play Alan Wake 2, god damnit!"

"No, no, it's not on disc! I have to play a 2001 remake of a 1988 NES JRPG!" I cry out, seeing no other option.

This game is nearly as old as I am, and like me, it has some good ideas, and a whole lot of poorly aged ones that repulse the youth. For example, every stat from strength and endurance to weapon and spell proficiency is increased based on use, which is where a lot of the advice about hitting your own party members comes from as it seems like an efficient way to simultaneously build your offense, defense, and curative abilities. This system and the criticisms of it have largely informed my perception of the game, but now that I have FFII's 20+ hour campaign under my belt, I can safely say it's all a little overblown.

I was able to get by just fine playing the game like normal, and never once did I feel like I needed to grind. It wouldn't surprise me if the WonderSwan remake - and by extension, the PlayStation port that I played - smooths over and expedites stat progression, but outside of faster gains to weapon proficiency, I couldn't find what exactly was changed and what remained the same.

It's not a flawless system, though. I did find that prioritizing weapons over magic was the best COA (course of action), as you're always building stats into your preferred weapon type whereas each individual spell needs to grow on its own. This makes late game spells like Flare and Holy remarkably weak starting out, incentivizing you to hold the X button and essentially auto-attack through every battle. Swords are also ridiculously good and have a far more varied pool to choose from, including those imbued with elements to bypass physically resistant enemies, and the health syphoning blood sword that initially appears to have meager stats, but which everything in the end game (including the final boss) is severely weak to. About halfway through the game you can safely ditch shields and start dual-wielding, and once you're flailing two blood swords around, there's really no going back. I'm surprised anyone has any trouble with this game's difficulty as I mostly found it to devolves into utter banality, and that's probably where I'd fault Final Fantasy II the most.

One other part of FFII's dated design that gave me trouble was the key word system. You have to "memorize" highlighted words in a conversation and then present them to other NPCs to gain new key words or open up events that progress the story, but god help you if you forgot one key word somewhere in the world. Imagine getting in your car and driving all the way to the grocery store to pick up a refreshing beverage only to find that you hadn't internalized the term "NOS Energy Drink" and are unable to proceed unless you turn around and go find the one random schmuck who can tell you what you want. This has happened to me a lot throughout my life, I think it's a memory problem (probably from drinking too much NOS!), and I don't like it when it's in my video games!

This key word system is at least interesting on paper. Final Fantasy II is far more narrative driven than the last game, so needing to bank highlighted words and present key items to NPCs makes you a more active participant in the story. I get why it's here, it just never materializes into anything valuable.

For all its faults, I don't think Final Fantasy II lives up to its negative reputation, or least this version doesn't. I had fun with it overall, even if I might prefer the original game a little bit more. Should you play it? No! I gave Lies of P a 2/5 and Castlevania: The Adventure a 4/5, I am disconnected from reality. I drench my brain in CMPLX6 and high quantities of disodium EDTA daily, you cannot hope to process video games the way I do.

Technically played the GBA port but I don't want to log it together with FF1. This game gets way too much hate. It's very interesting and can be a good time if you approach it on its own terms