Radiant Dawn is a turn-based tactics RPG and a direct sequel, 3 years have passed, to the game "Fire Emblem: Path of Radiance" for the Nintendo GameCube. It features new magic, class upgrades, weapons, and a reworked forging system. The game uses a somewhat upgraded version of the previous engine so the games look similar. You can carry over some data from the previous games save file but only a normal or hard mode file will work because a bug will cause the Wii to freeze if an easy mode save file is on the GameCube memory card.
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Unbeknownst to me, this is seen as one of the harder FE games - but since it was my first, I had no point of comparison. The FE series is the definitive TRPG series and this entry has lots of the things that make the series great. If you play Path of Radiance beforehand, you'd probably enjoy it even more given that it is a direct sequel to that game.
A great Fire Emblem game that succeeds despite how confusing it is. With the game being much harder than its prequel, you rely much more on certain characters to carry you, as well as every decision vitally important. But isn't that how Fire Emblem should be? Every decision is weighty, both gameplay and story wise. A few stumbles in the story section don't detract from this game at all.
Ahh the first Fire Emblem and likely first turn based strategy RPG I ever played. Huge nostalgia, huge love for this. Docked a couple of points because I got to the final boss in hard mode but it had an AOE attack that killed one of the main characters every time so I literally couldn't finish the game. You owe me ~30ish hours of my life back Nintendo!