A remaster of Flashback: The Quest for Identity
2142. After fleeing from a space ship but stripped of all memory, the young scientist Conrad B. Hart awakens on Titan, a colonised moon of the planet Saturn. His enemies and kidnappers are snapping at his heels. He must find a way back to Earth, defending himself against the dangers he encounters and unravelling an insidious extra-terrestrial plot that threatens the planet… On its 25th anniversary, rediscover this classic, consistently ranked among the best 100 games of all time! It was one of the first games to use motion capture technology for more realistic animations, with backgrounds that were entirely hand-drawn and a gripping science-fiction storyline.
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This early cinematic platformer attempts to turn the unpredictable, context-sensitive action of Another World into something more formal and reliable, yet manages to be even more obtuse. Another's awkwardness was charming due to narrative consistency – the wordless presentation cohered with the zero-tutorial gameplay. But the more talkative story of Flashback doesn't jive with its taciturn approach to combat; coming out of a fire-fight unharmed feels like a glitch rather than a success. The final nail is its gamey environments – nothing like the believable spaces of Another World. For a similarly structured but better executed experience, play Blizzard's 16-bit Blackthorne.
Games I Dislike That Everybody Else Likes
Supremely atmospheric visuals and sound in service of a game that, quite frankly, feels bullshit to play - even in its remastered form with all its new bells, whistles, and much-needed gameplay tweaks. Funnily enough I had zero issues with Another World - 20th Anniversary Edition, which came out way before this and has much less in the way of added features. But there are crucial sections of this game that straight-up will not listen to your inputs - ones that require stupidly pixel-perfect accuracy for something as simple as a jump, turnaround, or shot of a weapon (God forbid all three in quick succession).
Supremely atmospheric visuals and sound in service of a game that, quite frankly, feels bullshit to play - even in its remastered form with all its new bells, whistles, and much-needed gameplay tweaks. Funnily enough I had zero issues with Another World - 20th Anniversary Edition, which came out way before this and has much less in the way of added features. But there are crucial sections of this game that straight-up will not listen to your inputs - ones that require stupidly pixel-perfect accuracy for something as simple as a jump, turnaround, or shot of a weapon (God forbid all three in quick succession).