G-Darius Ver.2

G-Darius Ver.2

released on Dec 31, 1999
by Taito

G-Darius Ver.2

released on Dec 31, 1999
by Taito

An expanded game of G-Darius

A second version of G-Darius was released in the arcades in 1999, with the following changes: - Increased difficulty. - Default play cost is increased to 2 coins per credit from 1 coin per credit. - Added Beginner Mode; in this mode, the game ends after completing only 3 zones. - Standard auto-fire button. - When using a Capture Ball, the player is no longer invulnerable. - With the super shield, the player is vulnerable to obstacles; with the hyper shield, the player can take a single hit from obstacles. - All stages include mid-bosses; moreover, they all fire the spiral laser from First Captain at the player. - Boss battles include a timer - three minutes for normal bosses, seven minutes for the final boss - with 10000 bonus points added to the player's score for each remaining second upon destroying the boss. - The high score table records high scores for each zone. - After continuing, the player is given one of each Missile, Bomb, Arm and Capture Ball power-ups, instead of a single item that provides the first three.


Also in series

Dariusburst
Dariusburst
G-Darius
G-Darius
Darius Gaiden
Darius Gaiden
Super Nova
Super Nova
Darius Twin
Darius Twin

Released on

Genres


More Info on IGDB


Reviews View More

Worse version of the game tbh, it de-emphasizes the iconic beam duels in favor of speed kills, and bombing no longer grants i-frames. It adds things to make the game more difficult but ultimately nothing that's enriching to both beginners and experts alike.

G-Darius Ver.2 feels more of a direct downgrade compared to the original. It's still the exact same game. The difficulty of the original was already pretty difficult, but manageable if you knew what you were doing. Ver.2 just makes things downright bullshit such as instant death by touching an enemy regardless of shield power. If you've mastered the original, it wouldn't hurt trying out this one.