Gauntlet IV

Gauntlet IV

released on Oct 16, 1993

Gauntlet IV

released on Oct 16, 1993

Choose again from Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard and Questor the Elf (each with their own advantages/disadvantages) and 1 to 4 players(supports Sega's four-player adapter). Alongside the standard arcade mode, there are the Quest, Battle and Record modes. Quest Mode: Defeat the four towers and solve the mystery of the ancient castle; weapons can be bought with collected gold from merchants in the main hub area, where you can also choose which tower to take on next. Experience points are good for increasing your stats. Battle Mode: Fight your fellows to the death. Maps can include teleporters/monsters/items etc. Avoid exits(or you'll be out of the round). Record Mode: Arcade mode with some variations such as a password continue, also you can't die - although points will be lost for every 500 health lost.


Also in series

Gauntlet: Seven Sorrows
Gauntlet: Seven Sorrows
Gauntlet Dark Legacy
Gauntlet Dark Legacy
Gauntlet Legends
Gauntlet Legends
Gauntlet III: The Final Quest
Gauntlet III: The Final Quest
Gauntlet: The Third Encounter
Gauntlet: The Third Encounter

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Reviews View More

I picked this up at the recommendation of a retro game reviewer I follow, and was not disappointed. The game features several modes, including a perfect port of the arcade version of the original Gauntlet. The mode I played was the main reason I picked it up: the Quest (aka, campaign) which was built just for this version.

On the surface, it's pretty straight forward: clear four towers that are locking the final castle, and then tackle the castle. Each has ten levels of monster and loot-strewn mazes to clear, for fifty levels and five bosses. Gain XP and gold and improve your stats and gear along the way. The home base is just a shop with the entrances to the towers and castle collected, and there's only a handful of items and gear to find along the way.

In execution, the game takes a threadbare premise and makes the most of it by focusing on what matters most: the dungeon designs. From the first tower, it's clear they are deviously designed and often challenging to figure out. You don't clear one level at at time - often you have to enter a level from several different entrances, some from above, some from below, to hit all the secret blocks that clear it out. Clearing stages is rewarded: enemies disappear, and there's a shortcut path on every dungeon so you can zip quickly to the levels you're working on. It creates a sense of progress as each level gets cleared out.

The soundtrack is an absolute stunner, one of the best on the Genesis. Both in composition and in how it uses the Genesis synthesizer, every track is terrific. Walking into the first dungeon and getting hit with this put a big grin on my face: https://www.youtube.com/watch?v=w0-mkukUH5k

On the downside, the stages are lacking in variety. Once you clear the first dungeon, you've seen every enemy and setup the game has to offer. Each of the five dungeons are differentiated by music, monster difficulty, tile palette and different types of trap tiles in each (some slow you down, some cause sliding, etc.). Still, the dungeon designs and music are the star here and kept me going through some very challenging levels, and intense boss fights.

The password system takes a couple minutes on either end of a play session to enter and then write down, but that's retro gaming for you. I did not mind.

All in all I had a blast with this. Clear time for the Quest mode, in single-player, was just over 13 hours.

If you like arcade the original arcade game, and you enjoy intense, repetitive arcade games in general, this is a great game. If not, you probably won't like it much. I wish it had battery save instead of password save for the story mode, and I also wish the story mode had slightly more meat to it, but it's still very fun. Many have spoken highly about how good this music is, but the music just hits different when actually playing the game too. It's almost intoxicating, and gets you craving for that pixel blood-lust this game totally delivers on. Would recommend for arcade fanatics!

Gauntlet 4 is easily the best out of all the classic Gauntlet entries. It combines the best parts and elements of all the previous games, and is a blast to play for it. The soundtrack is very good, and has an epic feel to it, which fits Gauntlet perfectly. Don't let the name fool you, this is more or less just a much improved version of Gauntlet 1. This is a remake, and one of the best that I've played. If you ever come across a copy, don't pass it up!

There is no universe in which such a tedious, puzzlingly arcade-oriented^ game deserves this ABSOLUTELY UNTOUCHABLE, BEYOND GODLIKE Sakimoto/Iwata OST, I mean ffs listen to / these

^Insert coin??? There's no coin slot on my Genny chief!