Gear Fighter Dendoh

Gear Fighter Dendoh

released on May 26, 2001
by Bandai

Gear Fighter Dendoh

released on May 26, 2001
by Bandai

A combination of 2D sprite-base action game and a 3D polygonal versus fighting game. The main gameplay has you controlling a giant Gundam-like robot, crashing every enemy unit in your path. After beating a stage boss character, the game switches into a 3D one-on-one fighter game. This mix of styles really sets it apart as a unique game.


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Eu achei que fosse um clone de Mad Stalker com a skin do anime, mas apesar dele ter a estrutura bem parecida ele é outra parada, tudo nele é mais complexo e criativo eu diria, tem mais fases e ataques especiais, parece mais com um jogo de luta mesmo, ele tem um esquema de boss fight e melhorias muito interessante também, joguem pra descobrir, to incrédulo que um anime mecha foda-se de 2000 provavelmente feito pra criança tenha um jogo tão bom e bem feito assim, merecia ser mais conhecido.

This game goes so hard it's not even funny. I go on my rant about games not ever really letting players have a proper power trip without completely overwhelming odds and OH MAN this is that power trip. The combat is fast and lets you stay in absolute control thanks to a charge attack that acts both as your guard and as your means to close distance. The enemies can be tossed around like pinballs, and your mech can lift tons with ease, throwing shipping containers at enemies with absolute calm.

The weakest point of the game is its shoot-em-up levels, which still stand out thanks to a sort of lance-kick that means you don't shoot at foes...instead you're the bullet. You dash in, can slightly change the angle of that kick mid-movement, and slip between lasers as you boot bots off-screen. I consider this a hidden gem based on its plays here. If you're a mecha fan, a beat-em-up aficionado, or a PSX historian, this is a must play in my book.

beat em up con algo de plataformeo ,solido con lo que ofrece...aunque los niveles de vuelo si que pueden ser un obstaculo
cuando entra en modo fg al final de cada, aunque peca de simple, es un interesante agregado, ademas de que cada nivel desbloqueas un estilo de combate para dicho momento.