Ghosts 'n Goblins

released on Jul 07, 1985

Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The game is considered by Gametrailers.com to be the world's second most difficult game ever made. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level, or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life. After defeating the final boss, but only with the cross weapon (if the player does not have the cross weapon, they will be prompted that it is needed to defeat the boss and restart at the beginning of level 5 and must repeat round 5 and 6 again regardless if the weapon is obtained immediately or not) for the first time the player is informed that the battle was "a trap devised by Satan". The player must then replay the entire game on a higher difficulty level to reach the genuine final battle.


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For a 1985 pre-Super Mario Bros game it’s amazing — vibrant, fluid, and instantly iconic. Movement is still a little stiff but it feels better than most arcade platformers before it. Unfortunately the difficulty is a barrier to enjoyment, but burning credits in GnG never feels terrible.

Now I'm starting to see a bump into the evolution of gaming with this entry in my list.
First of all, while being minor, there's a story. Even if simple, there's one to see and understand. The music in this game have also stepped up compared with the other games that I've beaten so far. 4 full songs is crazy when you think about it (plus a couples of short music transitions).
Gameplay wise, it's a platformers with mutiple stages. You go from point A and reach point B. You can collect different weapons to use and they all have their own behaviors. The stage screen can go up, down, left and right, which may sound stupid, but it's the first game that I come across that can do that. Also, each stages have a different background design and environnement, in which the world in makes it more alive.
This game, however is really hard. You get two hits before dying (which is more generous than other games with their one-shot death). You can collect some hidden armor pieces to "heal" yourself. The enemies can be really bulls*** with their behavior and placement (especially the flying demon). The jump momentum is a little bit janky and hard to be precise with. Some weapons are really better than others and you want to keep them. Sometimes however, the enemies can drop a random weapon that can block your path and forces you to collect it. This can be infuriating, especially when the game forces you to beat certain bosses with certain types of weapons. If you reach the last level without the right weapon, you will need to restart some stages.
When finally beating the last boss of the game, it will tell you that it was an illusion and that you need to start over. When completing the first loop, it's so unsatisfying that you need to beat a second time to have the true ending.
The game, while frustrating, is fun to do a full loop, but the second one is too much. I used save states to complete this game (and I'm not ashamed of it). Worth to beat at least once.
Game #23 of my challenge

It's just not that fun, way too unfair of a game. Too many enemies that have too much health, and everything is made worse by how stiff the movement feels. I used the rewind feature on the Switch and even then I would've never beat the game without also using a speedrun video on youtube to guide me through it.

Ghosts 'n Goblins is a very, very infamous game on the NES and Capcom nowadays knows how bullshit this game can be. I just wanted to attempt the first level of the game and it took me a while to beat it. I'm not looking forward to the SNES sequel if it's this hard, but we'll find out when I play that soon. Do not play this game unless you are both severely dedicated to your time and sanity, and if you want a challenging title.