Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.
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However, the objective of each scene isn't always clear, requiring multiple clicks on all areas of the screen with the 3 characters, hoping to discover an action. Sometimes it needs playing with precise placement and tight timing.
But it was worth it, just for the illustration of the 3 goblins riding that funny shark.
[FR] Il m'était tombé des mains quand je découvrais le fabuleux monde des p&c et abandonwares il y a moult années. Je l'ai donc relancé avec curiosité et un œil neuf. On est au final sur un puzzle qui lorgne limite sur le die & retry, la mort étant souvent injuste.
Les animations sont très cools (même si on préfère les saltos d'une action réussie qu'un sorcier qui nous transforme en cendres), la complémentarité des persos efficace, la moitié des énigmes bien foutues. Mais le but de chaque tableau n'est pas toujours clair et on doit multiplier les clics sur toutes les zones de l'écran avec les 3 persos en espérant découvrir une action, et parfois jouer avec un placement au millimètre et un timing serré.
Mais ça valait le coup, rien que pour l'illustration des 3 gobelins sur le dos du requin rigolo.
El juego consta de 22 pantallas que deberemos resolver para poder pasar a la siguiente, con un sistema de salvaguarda por contraseñas, bastante enfarragoso para mi gusto. También posee una barra de vida, que sus secuelas no traen. Esta barra de vida, irá bajando si nuestros pequeños gobliiins fallan en la resolución del puzle, o se dañan a si mismos (porque lo que se dice mañosos, no son)
I really loved it at first, though it gets a bit tiring to play too many stages at once, and there's a bit of waiting when you need to move multiple character around, even if it is only in one screen. Pathfinding's flawed too, but bearable.
Definitely a lot more modern in feel than pretty much any other game from that time though.