Bio
[FR/EN] Hello, I love to play indie, retro games, and more specifically games with a bold statement (in gameplay, story, visuals...).
I'm streaming on Twitch in French, but feel free to drop by and say hello, if my accent doesn't scare you 😏
I'm also a guest on a monthly podcast about video games called "Pragmastick".
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

Noticed

Gained 3+ followers

Listed

Created 10+ public lists

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

2 Years of Service

Being part of the Backloggd community for 2 years

Gamer

Played 250+ games

N00b

Played 100+ games

1169

Total Games Played

036

Played in 2024

906

Games Backloggd


Recently Played See More

Indika
Indika

May 10

Yakuza 5 Remastered
Yakuza 5 Remastered

May 09

Zero Escape: Nine Hours, Nine Persons, Nine Doors
Zero Escape: Nine Hours, Nine Persons, Nine Doors

May 08

Harold Halibut
Harold Halibut

May 02

Murder Mystery Case 3: Who Killed Brett Penance - The Environmental Surfer

Apr 28

Recently Reviewed See More

[EN] I dropped it quickly years ago, when I was testing every point-and-click & abandonwares I was able to find. I relaunched it with curiosity and a fresh perspective. And now I understand : it's a puzzle that leans towards the 'die & retry' style, where death is often unfair. The animations are very cool (although we prefer the somersaults of a successful action to a wizard turning us into ashes), the complementarity of the goblins is effective, and half of the puzzles are well done.
However, the objective of each scene isn't always clear, requiring multiple clicks on all areas of the screen with the 3 characters, hoping to discover an action. Sometimes it needs playing with precise placement and tight timing.
But it was worth it, just for the illustration of the 3 goblins riding that funny shark.

[FR] Il m'était tombé des mains quand je découvrais le fabuleux monde des p&c et abandonwares il y a moult années. Je l'ai donc relancé avec curiosité et un œil neuf. On est au final sur un puzzle qui lorgne limite sur le die & retry, la mort étant souvent injuste.
Les animations sont très cools (même si on préfère les saltos d'une action réussie qu'un sorcier qui nous transforme en cendres), la complémentarité des persos efficace, la moitié des énigmes bien foutues. Mais le but de chaque tableau n'est pas toujours clair et on doit multiplier les clics sur toutes les zones de l'écran avec les 3 persos en espérant découvrir une action, et parfois jouer avec un placement au millimètre et un timing serré.
Mais ça valait le coup, rien que pour l'illustration des 3 gobelins sur le dos du requin rigolo.

[EN] My 1st experience of a "D-style adventure game" (1st person view, screen-by-screen movement).
So over the top it's good, especially with its introduction (which has been in my mind since I've viewed it), and its crazy second CD.
It's not unpleasant to play, if you omit the constant screaming of Aya the nurse/racing queen for over half the game.
🎮 Played in English with a recent fan translation

[FR] Ma 1ère expérience sur un jeu d'aventure "à la D" (vue à la 1ère personne, déplacement écran par écran).
Un énorme potentiel nanar, dans son introduction qui figure dans mon Panthéon depuis sa découverte et son second CD complétement fou.
Globalement pas déplaisant à faire, si on omet les cris continus de Aya l'infirmière/reine de la course pendant bien la moitié du jeu.
🎮 Let's play en FR dispo ici // Joué en anglais via une fan trad récente