Godzilla

Godzilla

released on Oct 01, 1990

Godzilla

released on Oct 01, 1990

A port of Gojira-kun

Godzilla is a Game Boy video game developed by Compile. Although it was released in 1990 (1991 in Europe), all of the monsters are from the Showa generation. The game is a port of an edition from the MSX console. Also the international version is slightly different from the Japanese version (different in-game character designs and behavior of the enemy characters). Various monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze. Monsters- Godzilla: The first playable character. He must punch boulders through 64 levels, in order to find his son. Minilla: Godzilla's son, who was captured and placed in the heart of the Labyrinth of Matrix. He is only seen in the end, and does not appear in any of the levels. Baragon: A slow moving enemy. Mechagodzilla: One of Godzilla's main rivals, with a speed that is slightly slower than Godzilla's. Hedorah: A normally invincible monster, that can only be defeated by a boulder, a spike pit, or a lightning bolt. He is also the slowest in movement. Anguirus: A mutant ankylosaurus that is usually an ally of Godzilla. Normally is a regular paced enemy, but once he is leveled with Godzilla, he will charge at a high speed, making him the fastest in the game. Rodan: A mutant pterosaur that, just like Anguirus, is usually Godzilla's ally, but now an enemy who flies after him, making it harder to avoid damage. Ghidorah: A mutant space dragon. After about two minutes, Ghidorah will appear. Having both invincibility and flight, it is very hard to make it past him. He can't be killed by anything. Ghidorah also flies in short bursts.


Also in series

Kaiju-ou Godzilla
Kaiju-ou Godzilla
Godzilla: Battle Legends
Godzilla: Battle Legends
Godzilla 2: War of the Monsters
Godzilla 2: War of the Monsters
Godzilla
Godzilla
Godzilla: Monster of Monsters
Godzilla: Monster of Monsters

Released on

Genres


More Info on IGDB


Reviews View More

Godzilla (Game Boy) is a clunky but ambitious attempt to bring kaiju action to the handheld. As Godzilla, you stomp through levels, battling tanks and jets while fending off iconic foes like Mothra and Mechagodzilla. The gameplay is repetitive, the controls stiff, and the difficulty can be frustrating. However, it captures the monstrous scale of Godzilla and has a certain retro charm for diehard fans of the character.

>be me
>finds gameboy emulator
>scrolls through roms
>GODZILLA (1990)
>sure okay i like that guy lets see what he’s got
>boots up game
>oh

i looked up the manual

You fire this up and you're immediately greeted with a nice big splash screen of Goji accompanied by really dark, foreboding music, and it's like, okay, here we go. And then the actual game starts and it's a single-screen-per-stage puzzle platfomer Diet BOMBERMAN with (unrecognizable) chibi versions of the monsters running around and chipper music out of BALLOON FIGHT. This would be acceptable, I guess, but the puzzle gameplay is incredibly simple while also being massively tedious and frustrating as you are constantly about a pixel away from softlocking and having to manually restart the stage (at the cost of a life). Shoddy, and dull at the very best.

This feels like a SMB2 USA situation, where an existing game got a Godzilla reskin bc it was easier. Instead, the game they picked wasn't as good. the little kaiju sprites are cute though.

Pros: An odd little block pushing top-down puzzle game, where the goal is to, strangely, break rocks. Yeah, this is a Godzilla game where you play as a cute 16x16 chibi sprite of the King of the Monsters, and you punch rocks, yes, punch, with your giant fist. Punch the rocks into monsters, avoid the monster, punch the rock to push it, push it into walls, break the rocks, get the exit, NEXT STAGE! This is a "pro" this isn't bad, this is actually kind of fun, I swear! Also the music is a bop, it's cute and bouncy, and does not make you think of Godzilla one bit.

Cons: The North American box for this game (not the picture used for this site) did not convey what kind of game I was getting into here... False advertising for sure... But they tricked me into a good time, I'll let it slide this once.

What it means to me: Yeah, I was tricked by the box art, you guessed it, thought I'd be getting a game where I was kicking radio towers and fire breathing on monsters, and that was certainly not what I'd get... and it did take me a good while to warm up to what it was.

I couldn't figure out the second level but these are the cutest godzillas I've ever seen.