Grey Matter

Grey Matter

released on Oct 30, 2008

Grey Matter

released on Oct 30, 2008

Grey Matter is a shooter created by Edmund McMillen and featured in the Basement Collection.


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Pretty fun game but it really suffers from a lack of controller support. Soundtrack is absolutely killer, though- Danny Baranowsky is a wizard.

"O, Merciful Bullet" is among my top three Danny Baranowsky songs. That, combined with the game's simple yet fun mechanics, make for a firm entry on my "short but sweet" list.

The core concept isn't bad, but this type of game really needs controller support. The controls feel overly sensitive to me.

An alright bullet hell that seems more like a try out for compatibility between developers Edmund and Tommy than an actually engaging experience.

Fun if you own the basement collection and are exceptionally bored.

From what I can tell this is the very first game that Team Meat made, and while it certainly feels very primitive and simplistic in a lot of respects, it's honestly quite a bit of fun. This is essentially a bullet hell game with the caveat of only being able to damage enemies by ramming directly into them. This leads to a game of this genre that feels far more focused on balancing between aggression and defence, rather than what typically amount to dodging things for a while until the enemy dies from a distance. This subversion of such an ingrained gameplay dynamic is pretty cool in its own right and is mainly what contributes to the thrilling, frenetic action this provides. With a bit of polish I think that the more bullet hellish sections could work really nicely, though it seems like the design workaround for this was being able to upgrade a shield of sorts, which ends up doing the trick really nicely and incentivises trying to go for huge combos beyond watching the score number go up. The boss fight is also pretty cool and makes effective use of the game's core mechanics to feel like a climactic extension the the experience rather than a complete left turn. Overall just a nicely put together shoot 'em up with a cool aesthetic and enemy variety that genuinely makes you have to approach things in a varied, thoughtful way as well, just wish that the bullets didn't flash and strobe so aggressively.