Hammerwatch

Hammerwatch

released on Aug 12, 2013

Hammerwatch

released on Aug 12, 2013

Hammerwatch is an hack and slash action adventure, set in a fantasy pixel art environment! Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch! Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles!


Released on

Genres


More Info on IGDB


Reviews View More

A competent indie hack and slash. While I didn't collect everything needed for the good ending, I enjoyed my run and can see where the replay value lies.

I picked it up in hopes of learning enough to throw it in my Archipelago Randomizer rotation, since there's unofficial support. I have many more secrets to learn before I'd be comfortable doing a run in that context, mind you.

It's solid! Very much what I'd consider a throw-a-podcast-in-the-background sort of game, but that isn't always a bad thing. It offers enough of a challenge to be engaging while not being too difficult.

This review contains spoilers

Amazing classic retro Hack and Slash RPG with high replay value.

When I first played Hammerwatch, I did not expect much. Another indie game for a quick cash grab (yeah, I was that skeptical). But that soon changed the minute I advanced through the first level.

Hammerwatch is a simple yet fun Hack and Slash game. You kill monsters, collect copper, silver and gold pieces, level up your skills and defeat bosses, you know, classic stuff. Its fast gameplay is addicting, and I played half the game in my first session.

The game has challenging enemy encounters and mini bosses and a ton of stuff to kill and collect. The secrets are well hidden and reward you well for finding them. The Easter eggs are fun and refer to other games, my favorite being the Serious Sam Easter egg.

Hammerwatch is well balanced in terms of difficulty. It can be challenging, but it is not impossible to beat it (except for the survival mode with the Crystal Lich).

The graphics are nice, classic 8-bit style with a modern twist. The music is awesome, it fits perfectly in the levels and plays nicely in the background. The sound effects are satisfying and gives the feeling that you actually hit something or break something. For me this is important.

The added DLC level Temple of the Sun is also a ton of fun. In this small campaign you fight your way through a temple while avoiding traps. Also, you need to think more carefully which vendor you want to upgrade to higher levels to get the next tier upgrades because, there is limited ore you can distribute among them, a nice new mechanic. The new enemies are fun too and, in my opinion, harder than the original ones.

I enjoyed playing the game and earning the achievements. The only negative aspect in the game are, like some other games, the extreme grinding achievements where you need to kill or collect a sh!tton of beings taking you hours and hours.

But that aside, I certainly recommend Hammerwatch to anyone.

I honestly don't even remember playing this one

Really great game. Nice art, satisfying gameplay. Controls are just barely simple enough for it to be playable on my Flatbox. No analog sticks or mouse needed. Lots of fun with friends. It's got some rough edges and bugs that will probably never be fixed due to there being 1.5 sequels out now, but still worth playing. Controller support has a lot of issues and you will probably have to reset your controls every 3 sessions or so. Survival mode has some balance issues like Paladin's shield not blocking magic projectiles, making the later parts extremely difficult. I hear in later games they made the shields block magic. Some menus can't be fully navigated with a controller, which would probably be easy to fix if they wanted to. The secrets in the campaign approach unreasonable territory. I think they're trying to emulate very old games and get replay value via artificial difficulty. If you want all the achievements you're pretty much going to have to use a guide. One achievement requires you to screw up in a very particular way during a campaign run which is annoying. Between the separate achievements for beating bosses on Medium and Hard, all the secrets, and the requirement for at least one semi-failed run, you'll probably have to run through the main campaign several times to get every achievement.
If this game were free software I think the community could polish it up nicely. The core of it really is good, but the more I play it lately, the more the little issues start to bug me.