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Home

released on Jun 16, 2012

Home

released on Jun 16, 2012

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.


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Home is an experience more than a game. You wake up with no memory, and as you explore this pixelated world, the story unfolds in bits and pieces. It's eerie, atmospheric, and makes you think in a way most games don't. The lack of direct instructions can be frustrating at times, but there's something weirdly beautiful about figuring things out for yourself. Not for everyone, but if you want something truly different, Home is worth your time.

I don't remember what happened in this game anymore :D I know it was horror and had a somewhat scary story but I can't really contribute anything meaningful in this review :D It was good, I liked it at the time and because of its short length you can just play it if you're into indie horror. Although "horror" is almost too much to say, rather "spooky"...but the good kind of spooky^^

Home does a lot with atmospheric tension and withholding information to build suspense. It's horror comes from the leaps your imagination is willing to make to create conclusions. The suspense was fun and I love the pixel art style. But I was left wondering, "What happened?" and not in as impactful of a way as maybe intended.

Kind of bare bones and a bit boring, didn't compel me to keep playing.

Home is a side-scrolling pixel narrative. Not a story, because you (the player) makes the deduction of the story. That can be good or bad. I saw many reviews that clearly did not enjoy that decision.

My first playtime took one hour. I tried to be thorough finding all items and hidden areas but I did miss some information. Thus my first thought of the story wasn't great based on the information I had on hand. Then I played a second run, found new info, and decided maybe there was more to the story and this character.

The game never says "this is what happened or this is the true ending." It's solely based on your perspective with the information you found. If you only played it once and in a hurry, it can feel like the developer didn't fully write a story. After playing it four times, there is something there but it's scratch deep. The developers could have gone further with it. I believe I can see their goal for the game, but there's too many unknowns to feel completed.

The pixel art style is great for the short experience. The audio was fine until the final area. With a loud constant annoyance, I wanted to rush through my exploration because of the need to get away from that sound. It was awful.