Reviews from

in the past


Home is an experience more than a game. You wake up with no memory, and as you explore this pixelated world, the story unfolds in bits and pieces. It's eerie, atmospheric, and makes you think in a way most games don't. The lack of direct instructions can be frustrating at times, but there's something weirdly beautiful about figuring things out for yourself. Not for everyone, but if you want something truly different, Home is worth your time.

Home does a lot with atmospheric tension and withholding information to build suspense. It's horror comes from the leaps your imagination is willing to make to create conclusions. The suspense was fun and I love the pixel art style. But I was left wondering, "What happened?" and not in as impactful of a way as maybe intended.

Home is a side-scrolling pixel narrative. Not a story, because you (the player) makes the deduction of the story. That can be good or bad. I saw many reviews that clearly did not enjoy that decision.

My first playtime took one hour. I tried to be thorough finding all items and hidden areas but I did miss some information. Thus my first thought of the story wasn't great based on the information I had on hand. Then I played a second run, found new info, and decided maybe there was more to the story and this character.

The game never says "this is what happened or this is the true ending." It's solely based on your perspective with the information you found. If you only played it once and in a hurry, it can feel like the developer didn't fully write a story. After playing it four times, there is something there but it's scratch deep. The developers could have gone further with it. I believe I can see their goal for the game, but there's too many unknowns to feel completed.

The pixel art style is great for the short experience. The audio was fine until the final area. With a loud constant annoyance, I wanted to rush through my exploration because of the need to get away from that sound. It was awful.

Neat lil game with a fun gimmick.

tiny little horror game. Short, but decent enough.


I played this game eons ago after getting it in a humble bundle, but I remembered very little about it. I expected to be let down as a result but frankly I enjoyed it more than I expected. It's a really amateur game. I wouldn't say the art style does it any favors. I'm personally very distracted by the unmodified Freesounds assets and low quality, sometimes deafening, action sounds. The grass footsteps are the same ones Minecraft uses which is hilarious. The story isn't innovative or anything but it's average horror slop that I was able to find enjoyment in.

funn lil horror walking simulator point-and-click, nothing too disturbing, but decisions do completely change ending. unfortunately you basically have to play the whole thing over from start to get new endings cause theres no saves

l'histoire va NULLE PART et pour un indie en 2D qui met la pilule sur l'histoire c'est très grave et je vais pas parler de la fin qui est HONTEUSE A SOUHAIT

I don't remember what happened in this game anymore :D I know it was horror and had a somewhat scary story but I can't really contribute anything meaningful in this review :D It was good, I liked it at the time and because of its short length you can just play it if you're into indie horror. Although "horror" is almost too much to say, rather "spooky"...but the good kind of spooky^^

Kind of bare bones and a bit boring, didn't compel me to keep playing.

Short and simple pixel horror game. Not really scary but the mood is there. I also always appreciate an ending that leaves it open for interpretation. It's simplicity gets a bit boring in it's finale but at only a little over an hour long, I think it's fine.

I love a good point and click adventure, Home however is fairly bare bones. It’s a short game that takes a little over an hour with no hard puzzles. The draw is the story changes depending how you approach each play through. My main issue is the game was repetitive and the endings didn’t really change all that much. It’s a fun tiny game, but it doesn’t hold a candle to most point and click adventures.

It's alright. Home does a decent job of being atmospheric and telling a simple story, and isn't a bad way to enjoy the hour or so it takes to play. But compared to other games that match that description there isn't much special here.

Home is a 2D sidescroller where you wake up in a house which is not your own and discover a dead body. Still a bit shaken, you then try to get home, and along the way, try to figure out what happened.

I'm just going to say it: if you wanna play this game, play Lone Survivor instead. LS was released months before Home and does the same thing Home does, except far, far better. Home is mechanically simple, and while it succeeds in building a creepy atmosphere, the narrative goes nowhere, and all that mood might as well have gone straight into the trash can.

I don't say this lightly: nothing happens over the course of the game. The game makes small suggestions about things having happened before the game starts, and it reacts to your choices somewhat, but never to a point where any of it is memorable or deeper than the average pick-your-own-adventure book.

The fact that the game closes by explicitly asking the player what they think happened and linking to a forum is, to me, the most insulting part. Stories that are successful in building this sort of ambiguity don't need to tell their beholders to speculate, because they'll do it on their own. If you have to ask that question, it's proof that your work is cheap.

As a side note, I don't really see what's beautifully realized about the game's visuals. I think the Steam description is too generous.

An excellent little spooky game with great replayability!