Hyrule Warriors: Age Of Calamity

released on Nov 20, 2020
Hyrule Warriors: Age Of Calamity

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Hyrule Warriors: Age Of Calamity

released on Nov 20, 2020

See Hyrule 100 years before the Legend of Zelda: Breath of the Wild game and experience the events of the Great Calamity.

Join the struggle that brought Hyrule to its knees. Learn more about Zelda, the four Champions, the King of Hyrule and more through dramatic cutscenes as they try to save the kingdom from Calamity. The Hyrule Warriors: Age of Calamity game is the only way to see firsthand what happened 100 years ago.

Battle hordes of Hyrule’s most formidable foes. From barbaric Bokoblins to towering Lynels, menacing monsters have emerged in droves. In addition to Link and Zelda, take control of characters like the four Champions and a young Impa. Use their distinct abilities to carve through hundreds of enemies to save Hyrule from the impending Calamity.


More details at IGDB

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literally the same gameplay as cookie clicker
press a button to do a single thing over and over, purchase upgrades that let you do that single thing more efficiently or in new ways


For me Characters and story are better than BOTW, gameplay could be better. All dialogues areas spoken which does a lot to flesh out stuff. Play on hard at least to be engaged and have fun.
I love Zelda story showed off here.
Some of the graphics and frame drops are bad.
This games could use more detail work and more enemy models (same as BOTW to be honest)
I had a lot of fun with it and consider it great warriors game. When DLC comes out I will buy it and continue playing it.


Well, I finally know that I don't like these types of games after I have used Dynasty Warriors as a punch line for the last 10 years. Shame, because I do want more Hyrule lore; but just struggle to have fun at all here.


I'm a huge BotW fan. I finally got to playing Age of Calamity a few days ago, and I really enjoyed it. I actually considered giving it the full 5 stars but then as I thought about it, I remembered how boring it is to control the divine beasts sometimes (especially Rudania), and how certain things seemed a little broken and sometimes unrefined. Boss fights could also be more annoying than they had to be. When you get on a Stone Talus' back, for example. It still gives you free movement and even when I'm trying to attack the weakpoint, it doesn't hit because my character is facing slightly more in one direction. I feel it would've been better if it was more like a flurry rush, where when you get on it you just press the attack button until you press "get down" or the Talus shakes you off of it. One more thing, was that some characters were kind of messed up because they were trying to have them be more unique. Such as certain spoiler characters that you get around halfway through the game


I've never played a hack n' slash before, and after playing this I'm not sure I want to play another. Suffers from the same repetitiveness that plagues many modern titles as well as looking like a PS3 game. Was looking forward to the story but found it rather uninteresting. It fails to carry on the legacy of BOTW (yes, they are two entirely different types of game but I digress) and while it certainly isn't a terrible game, I can only recommend it to people who just REALLY like hack n' slash games. Disappointing