I/O

I/O

released on Jan 26, 2006

I/O

released on Jan 26, 2006

I/O is a Japanese sci-fi mystery visual novel developed by Regista set in a near future Japan, where you play one out of four protagonists and try to uncover the mystery surrounding the killing spree in Megalopolis Tokyo.


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I/O has a very interesting structure and does an excellent job of integrating that structure with its story and themes. That alone made it worth the read.

But unfortunately, it also falls short in a number of areas. Things get quite confusing and the game does a poor job of explaining many of its key aspects towards the end. And this is made worse by parts of the story that felt unnecessary and clunky, doing more to muddle the story than strengthen it. Its pretty clear that I/O has a very strong core but so much of what surrounds it ends up being to its detriment.

Both for better and for worse, I/O was a very strange experience and while I managed to vibe with it pretty well, that's not something likely to hold for everyone. But its absolutely worth a shot.

I also didn't do enough crack to understand this game

There's a scene where, after undergoing an important character transformation, a character spontaneously takes a pair of sunglasses out of his pocket and dons them, declaring "The world is too bright for me."

Every story should be strive to be a fraction of as cool as this moment, because this is exactly how all fiction should be written.

peak spaghetti VN, in the best way possible. if you want a dense, weird, off the wall cyberpunk narrative, you'll love this. if you demand a more focused or straightforward story and you have a low tolerance for pacing issues and the occasional questionable writing moments, you probably won't. there doesn't really seem to be a consensus on this game but i think it's absolutely incredible.

I/O absolutely, does exist. Very weird VN to evaluate, but i'll give you my feelings: I didn't really get super invested until near the end of E route, so I enjoyed the primes more than the main game. It has pacing issues and the fighting is boring as hell (I hate it and skipped it 80% of the time). But the ideas are really good and I absolutely love the sense of unreality of the whole work. That's probably this game's best strength, in my opinion, and is why it's worth reading.

pretty cool but way too long and obtuse. C is the peak of the game, then D would be good if it wasn't bald guy shooting simulator
epic soundtrack though