Kaiser Knuckle

Kaiser Knuckle

released on Jul 29, 1994
by Taito

Kaiser Knuckle

released on Jul 29, 1994
by Taito

Kaiser Knuckle follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (a la most Capcom fighting games), but it can be switched to a five-button layout via dip settings. One unique feature is that Kaiser Knuckle was the first and only fighting game that has five strengths of basic attacks. Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible).


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Some of the coolest Backgrounds in any Fighting Game. You can destroy the Walls of the Stage which is the coolest thing I've seen in my entire life. For example: In the Haunted House Stage you destroy the Wall to break into a Secret Labratory. Coolio! The Floor also takes damage which is a nice detail.

Some of the super inputs are wild though

Taito was always progressive with their arcade games! This one is no exception. This game was ahead of its time with the breakable stage backgrounds and transitions. The OST Composed by YAsuhisa Watanabe slaps as well. I'm amazed at how well the sound comes out in this game also! Taito is a really unique company and this game just shows what they were capable of. The only problem is the main game is kinda mediocre and the game came out when there were better fighting games to choose from so it kinda got left under the dust. Also, the final boss of this game is hell. Play Den-Ku-Ga instead way better than this

Mas é claro que a Taito fez um clone de Street Fighter 2! Esse é o tipo de coisa que é óbvia se refletirmos um pouco (que empresa focada em games de arcade não fez um clone de SF2 nos 1990?), mas não deixei de ficar um pouco surpreso quando me deparei com Kaiser Knuckle.

O fato de um jogo de luta da Taito ser meio semi-desconhecido já deixa um tanto na cara que ele não é lá muito bom - afinal, a Taito não deixaria de capitalizar e fazer mil e uma sequências desse game se ele tivesse feito sucesso. Ele é um clone quase completamente derivativo, seja na seleção de personagens, mecânicas, golpes, estágios, enredo ou identidade visual. Para não dizer que é puro plágio, tem um lance bacana de você destruir as paredes/limites dos estágios e ver outras partes da arena e... É, só isso.

Não obstante, achei interessante ver mais um artefato de como os arcade games e developers corriam loucamente atrás da "moda da vez".

Taito was always progressive with their arcade games! This one is no exception. This game was ahead of its time with the breakable stage backgrounds and transitions. The OST Composed by YAsuhisa Watanabe slaps as well. I'm amazed at how well the sound comes out in this game also! Taito is a really unique company and this game just shows what they were capable of. The only problem is the main game is kinda mediocre and the game came out when there were better fighting games to choose from so it kinda got left under the dust. Also, the final boss of this game is hell.