King's League II

King's League II

released on Nov 07, 2019

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King's League II

released on Nov 07, 2019

Lead your team to victory! Recruit, train and manage fighters of different classes before entering tactical battles of wit and glory. In this sequel to an award-winning strategy simulation RPG, can you climb the King’s League?


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Here’s a fun idea: Why not make a light fantasy RPG in the style of Fire Emblem, but replace the often tedious turn-based battles with an autobattler system that resolves all the fights in seconds?

King’s League II’s story mode takes this idea and renders it utterly miserable by way of an out-of-wack difficulty curve that makes the first 80% of the game too easy, then the final 20%— the titular King’s League— brutally difficult.

Up until that knife-twist I was kinda vibin’ with the game, but not so much that I’d want to start all over and min-max my way through its 10ish hours of pleasant but shallow storytelling again, or endlessly grind in the last chapter until my damage numbers get big enough to clear some arbitrary value.

If this was a scummy F2P game, I’d assume that bump was there as a pay-to-win scheme. In an Apple Arcade title, though, it’s just a befuddling waste of time. Oh well.


\ [Apple Arcade ranked \]