L.A. Noire: The Complete Edition

L.A. Noire: The Complete Edition

released on Nov 08, 2011

L.A. Noire: The Complete Edition

released on Nov 08, 2011

L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the player's success at these activities will impact how much of each case's story is revealed. The game draws heavily from both the plot and aesthetic elements of film noir, stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes, including crime and moral ambiguity. The game uses a distinctive colour palette, but in homage to film noir it includes the option to play the game in black and white. Various plot elements reference the major themes of detective and mobster stories such as Key Largo, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential. L.A. Noire is notable for using Depth Analysis's newly developed technology MotionScan, whereby the actors portraying the game's characters were recorded by 32 surrounding cameras to capture facial expressions from every angle. The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions to questioning to judge whether or not they are lying. L.A. Noire was the first video game to be shown at the Tribeca Film Festival. Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of February 2012, both PC and console versions had shipped nearly 5 million copies combined. In addition to the original full game, L.A. Noire: The Complete Edition for PC will include a multi-use code to access all the previously released downloadable content from the console versions, including the “Nicholson Electroplating” Arson case, the “Reefer Madness” Vice case, “The Consul’s Car” Traffic case, “The Naked City” Vice case and “A Slip of the Tongue” Traffic case.


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The Complete Edition


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What I liked most about this game was that it was completely unique from any other game I've played. Being a 1940's detective is a great idea for a game and this one does an excellent job of creating that experience. Most of the stuff you would expect are there (cases, investigations, interrogations, solving crimes) but there are also a variety of action scenes (car chases, shootouts, foot chases) and even some light puzzle elements, although that's definitely not the focus. Really what they want is for you to live the life of Cole Phelps, and by the end of the game you really feel like you know him. From patrolman, to all his various assignments as a detective, (and flashbacks to his time in the war) you get to role play his life. I played the Complete Edition, and my only complaint is that by the end of 26 cases, the interrogations got a little tiresome. Thankfully they advance no matter if you pick the right answers or not, because it's basically a guess almost every time. At the beginning of the game I really stressed about getting answers wrong, but it turns out that's just part of the game... you really don't know what someone will say or how they will react to your lines of questioning, just like in a real investigation. Overall a great game and one I'm really glad I finally gave a chance.

Tvůrci naslibovali kde co, ale úplně základní skutečnost tak nějak opomněli zmínit; a sice že to není hra. A pokud je, tak hodně špatná, protože pro samé ambice a nápady (oboje zrealizované tak na půl cesty) se poněkud nedostalo na samotnou hratelnost. Prostě "pro stromy neviděli les".

Ovšem jako interaktivní krimi seriál nepokrytě vycházející především z Ellroye to nemá příliš konkurenci; a to i na poli regulérních seriálů. Propracované nečernobílé charaktery, skvělé herecké výkony, bohatý temný děj plný zvratů, výtečná režie, pohlcující dobová atmosféra. Prostě skvělý seriál, na který je radost se dívat, ale je tak trochu za trest ho hrát. I když hrát... Tvůrci (šikovně) vytváří iluzi, že to hrajete a o něčem rozhodujete či dokonce ovlivňujete, ale skutečnost je taková, že vás to jen vede za ručičku takovým způsobem, že je to vlastně jen sofistikovanější verze gamebooku. Ve své podstatě Telltale přístup, než s ním Telltale přišli.

Jestliže tedy sháníte hru (jakožto výzvu) a splnění slibů tvůrců, tak raději rovnou zapomeňte. L.A. Noire není vážná adventura, ani simulátor policejní práce natož "GTA 1948". L.A. Noire je "pouze" sakra dobrá kriminálka, nic víc a nic míň. Za mě to však není vůbec málo.

People treat this game like a hidden gem or something. But I think it deserves its rating. Instead of telling a story, it's more like a detective simulator where you constantly go collect evidences and question suspects and that's it. The map is huge and the face tech used is magnificent. However, it just feels like so much effort for so little outcome in making this game. No wonder why the developer studio went bankrupt.

Frame cap on PC was horrible. Story is great once it picks up though. Having already played it on consoles though, this was just a bad experience already know what was going to happen with a horrible frame rate.